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First, I always relied on cover destruction to make sure my snipers got good shots and usually kills about every single shot they took in vanilla Xcom. You can't do that anymore, _at all_, in LW2.
Second, they don't start with a pistol anymore. They got that holotargetting crap, which is only remotely useful if you take the perks for it. You can always manually equip a pistol instead of the holotargetting system in the loadout tho and there is a lot of pistol upgrades in the training center.
Third, they don't have access to squad sight reaction shots readily at level 2 like they used to in vanilla. This mean that you will never want to overwatch with your sniper unless you get that perk later on, which IMHO underpower the sniper again.
My advice is that your sniper should be the first to get access to mods for his weapon. I'd go with a scope which upgrade the % chance to hit, upgraded clip size because otherwise you're forced to waste a turn every 3 shots and then a stock which allow you to steady hand on the turn you single move or reload so that way you don't completely lose that turn if you are not in a position to use your holotargetting system in a meaningful way.
Also I've settled down to shooting at the best target of opportunity with my sniper instead of shooting to actually hit an important target behind cover instead, like I often used to do in vanilla. Killing a lower enemy in one shot is still useful for your squad as a whole in the sense that the rest of your squad don't have to waste time and can advance on the jucier targets. The sniper rifle still have decently high damage in comparison to the rifles.
Though on some timed missions they can be relegated to be the best one to carry the unconcious enemy VIP.
Meaning they're actually a better scout than shinobis in that way (shinobis have to break concealment to help in battle minus medkits. Though they have a lot of skills that help their straight stealth over the sniper)
But yeah they're far from the pod wiping kill zone + serial murder gods from vanilla.
But then again I Havent finished the latest LW 2 campaign yet so I dont know what the AWC can return.
Shinobi's Prolly next. I never relied on them so much ever.
Also, if you are so desperately in need of holotargetting then you might have a bigger problem in general. It doesn't provide that much more aim and it's a solo target ability... Again I hardly see the point.
So back to wanting my Sniper to be the clutch power house... Which I don't see happening in LW2 either unless you get lucky in the AWC training.
Right now I'm experimenting with forgoing holotargetting perks altogether and training my snipers as officers that I plan to use with pistols as a complement to the sniper rifle, without snap shot.
But they are still high octain death dealer's in the highest ♥♥♥♥♥♥♥ caliber having the highest aim incress of all classes
A skill that compleatly negate's squad sight aim penalties
And depending on how you build them
Can easily deal the most damage of any class in the game
having 4 perks that give them extra damage
(VPT, Alpha mike foxtrot, Lethal, Hunter's instinct)
Oh and VPT give's +3 damage IIRC at the max rank holo targeter
That means with ALL THOES DAMAGE BUFF'S
you are dealing +10 damage meaing they can deal with max equipment 20+ damage
now you could argue that sniper with VPT couldn't do that much because they are forced to end there turn
I'd argue you could just bring a holo targeing scout sniper which is also EXTREAMLY ♥♥♥♥♥♥♥ BROKEN
Sniper's are easily nerfed early game
later game they are just Destroyer of world's who while they won't solo entier maps Will definitally be super powerful
OK so
You apprently Havn't even looked at the holo targeting tree
or you know the upgrades to the holo targeter
which give
+10,+15, and +20 aim
Rapid targeting let's you mark up to 3 targets in one turn and that's just the first perk you have
Hi-def holo which Let's you critical hit enemies
independent tracking which applys the Holo targeting bonus For 2 turns
Vital point targeting which incresses all your damage against an enemy by 1,2 or 3 depending on the holo targeter
Multi targeting which .... what's this
"You may holo target MULTIPLE ENEMIES "
meaning you can mark entier unaware pod's of enemies for your other soldier's to pick off with incressed damage and critical hit chance
And it work's with your rapid targeting
meaning you can mark several enemies in a turn
Not to mention Over all Gunner's Do far more damage than Sniper's unless you specifically spec your sniper to take all the damage based perk's in which case they will need support from there team mates to make the most out of the damage.
I mean 2nd most damaging class in the game
and the most accurate with the most reliable Multi-kill Ability in the game
TOTALLY NOT GONNA BE A CLUTCH POWERHOUSE
Sniper's are terrible Officer's because they will never be in command range for the officer's better abilites.
Shinobi's were nerfed before the release of the game due to how badly one of the play testers broke the game
yep
there's very little you can do to nerf a shinobi
Yes, because using a skill that can debuff several enemies a turn causing them to be easier to hit, easier to crit, and take more damage that DOESN'T EVEN BREAK CONCEALMENT means I have a problem.
Snipers, even snapshot snipers, don't make for good officers because they're typically not going to have everyone in command range and some of their abilities clash with their agenda. Especially without snapshot I don't know why you would ever do that.