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But still I like the new flamethrower though it could stand to be buffed a little
amazing range and penitrates all cover (as far as i've seen) and forces enemies to move in mass
You kind of have to figure out their patrols and then stand them somewhere they walk in range for the flame ambush. Tends to be Trickier to do with timed missions. Giving them SMGs helps get close both before breaking concealment and after, and you can also get stuff like covert in the AWC of course.
On a seprate note, but relating to the stealth stuff. I run a class mod that has a scout that can get really close, I think that's what covert does that you're talking about. I had him sprinting at one point and ended his turn right smack next to a civilian and it didn't get discoverered.
Anyway, he's my hero - The first one to solo a mission with hours to apare to infiltrate.
Yes you can you can use rocket and flamer in the same mission
And no it can't be combined with other heavy weapons You can only gain additional uses of what you have
The flamer does have a perk to hurt robots dude. See the "Phosphorus" perk for the Technical class. Staff Sergeant rank.
Also if anyone's flamer isn't pathing a tile or two around corners or over cover, maybe consider submitting a bug report, because it is supposed to do exactly that and has been working fairly reliably for me when I've had the opportunity to utilize it.
it can soften up hard target's and take out or heavily injure said targets' support unit's
not to mention there bunker buster rocket's can demolish entier buildings worth of cover
And anicdotal evidince here so take it with a grain of salt
But i once cleared about 7-8 enemies with a single rocket
Though to be compleatly fair to the anicdotal evidince i have I was playing on rookie
That's cool, I never said either were bad, only that they were situational. I said that technicals are trash as LW goes on because their perks only benefit their limited utilities - and they don't get many of them. Equip a WAR suit on a Grenadier and you've got a better Tech. But their peak performance is very clear; in the first couple of months they, along with an Assault & Grenadier, are your panic buttons.
Having to wait a turn to set up a rocket with 2-4 tile scatter instead of 4-8 can be detrimental over just bringing two 6+perk Grenadiers specced slightly differently apiece. You can control what blows up, which in mid-late LW2 is vital because you sure as hell don't want to be having a rocket scatter einto a wall and reveal another pod.
In XCOM 1's Long War, Rocketeers were a must bring every single time since you had the time to steady and overwatch trap, and Grenadiers (Engineers) were mainly cover destruction & smokes.