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And it's still Extreamly useful even if it doesn't get the bonus defense
The mimic beacon was nerfed to oblivion.
...great, I'm wasting time researching battle armor =S
Seeing as the value of the mimic beacon wasn't in the fact that it drew fire away from Xcom, but in the fact that it used to attract quite a number of Advent-soldiers to fire on it, seen against the number of soldiers the AI is allowed to use offensively per turn, that made the mimic-beacon particularly interesting on the mid-tier difficulties. On top of that also extremely important on Legendary.
Since the Flashbang is about 500times more useful than a mimic-beacon and they come free with every Trooper that you field, 'Good-bye mimic-beacon, you won't be missed.'.
hunker is really an all or nothing stratagy unless your soldier's are Several tiles a head
and since the AI is programed to put enemies with More helpful Abilities for the current situation First
The mimic beacon would be compleatly invaluable for wasting there turns
not to mention Flash bang's are garunteed to waste a soldier's shot
since the enemies 10% chance to hit can easily hit every 1 out of 10 times
The mimic-beacon is effectively nullified by Firaxis. Even in vanilla it's surpassed by the Frost-grenade, the plasma-grenade and various types of ammo that counter specific Advent-troops. (Provided one has the DLCs)
Yes, but even then 'I wish I had a mimic-beacon...' says no Xcom-trooper ever. The thing has been made so situational that taking it along on the off-chance that a trooper can use it is practically nill.
2. I don't see how I played a mostly vinilla XCom long war 2 vetern campaing and the mimic beacon proved extreamly useful IMO
3. See point 2
Ah but flash bangs have a bunch of uses. They remove overwatch, supression, and mind control, prevent the use of abilities, they limit enemy mobility, free allies grabbed by vipers in the highly unlikely case that the grabbed soldier isn't istagibbed by 30 advent soldiers since they now have no cover (the viper should count for half cover darn it).
Really they're just stupid strong, especially since normal grenades can't really destroy most cover any more in long war. So, if you can't readily remove cover, you can't kill fast enough to clear while on the way to the objective, so flash em, and run on by on the timed missions, stopping long enough to kill sectoids, mecs, and anything with melee attacks.
At least that's what I've been doing and it's worked ok so far on commander ironman LW2.
yes I know that They are useful for stopping terrible abilities From hurting you
but mimic beacons can do a simaler thing since vipers tend to try to grab them or bind them
not to mention there's a high chance Flash bang's are gonna be nerfed by the long war dev's if they prove to strong
You can research for plasma/laser rifles
But not free ones