XCOM 2
[LW2] Tech tree has been released
https://imgur.com/a/Y0L48#DdAxu1R

btw the people who made long war 2 finally released the tech tree so no more blind research required
....
Anybody else see the mimic beacon because i don't
Last edited by Jesterofgames7712; Jan 27, 2017 @ 12:18am
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Showing 1-15 of 24 comments
bukkie661 Jan 27, 2017 @ 4:44am 
Originally posted by Jesterofgames7712:
https://imgur.com/a/Y0L48#DdAxu1R

btw the people who made long war 2 finally released the tech tree so no more blind research required
....
Anybody else see the mimic beacon because i don't
The Mimic Beacon was Anti-Beaglerushed anyway. You have no idea how many anti-beaglerush measures were implemented by Firaxis. Anyway, the thing was made worthless and there are better actions you can take. Hunker is more viable than a beacon Advent ignores.
Last edited by bukkie661; Jan 27, 2017 @ 4:45am
Jesterofgames7712 Jan 27, 2017 @ 4:59am 
Originally posted by Merdakah:
Originally posted by Jesterofgames7712:
https://imgur.com/a/Y0L48#DdAxu1R

btw the people who made long war 2 finally released the tech tree so no more blind research required
....
Anybody else see the mimic beacon because i don't
The Mimic Beacon was Anti-Beaglerushed anyway. You have no idea how many anti-beaglerush measures were implemented by Firaxis. Anyway, the thing was made worthless and there are better actions you can take. Hunker is more viable than a beacon Advent ignores.
Advent are forced to fire on the mimic beacon though

And it's still Extreamly useful even if it doesn't get the bonus defense
talemore Jan 27, 2017 @ 5:15am 
Go figure, we don't have a codex autopsie and by bias we don't have a mimic beacon
The mimic beacon was nerfed to oblivion.
...great, I'm wasting time researching battle armor =S
Jesterofgames7712 Jan 27, 2017 @ 5:19am 
Originally posted by talemore:
Go figure, we don't have a codex autopsie and by bias we don't have a mimic beacon
The mimic beacon was nerfed to oblivion.
...great, I'm wasting time researching battle armor =S
What do your wasting your time researching battle armor
bukkie661 Jan 27, 2017 @ 8:39am 
Originally posted by Jesterofgames7712:
Originally posted by Merdakah:
The Mimic Beacon was Anti-Beaglerushed anyway. You have no idea how many anti-beaglerush measures were implemented by Firaxis. Anyway, the thing was made worthless and there are better actions you can take. Hunker is more viable than a beacon Advent ignores.
Advent are forced to fire on the mimic beacon though

And it's still Extreamly useful even if it doesn't get the bonus defense
Only the first Advent close enough to take a shot and he invariably crits it. A hunker in full cover will draw fire too, with a much better chance of not getting hit, thus probably baiting a second Advent-soldier to try and fire too.
Seeing as the value of the mimic beacon wasn't in the fact that it drew fire away from Xcom, but in the fact that it used to attract quite a number of Advent-soldiers to fire on it, seen against the number of soldiers the AI is allowed to use offensively per turn, that made the mimic-beacon particularly interesting on the mid-tier difficulties. On top of that also extremely important on Legendary.
Since the Flashbang is about 500times more useful than a mimic-beacon and they come free with every Trooper that you field, 'Good-bye mimic-beacon, you won't be missed.'.
Last edited by bukkie661; Jan 27, 2017 @ 8:42am
Jesterofgames7712 Jan 27, 2017 @ 8:47am 
Originally posted by Merdakah:
Originally posted by Jesterofgames7712:
Advent are forced to fire on the mimic beacon though

And it's still Extreamly useful even if it doesn't get the bonus defense
Only the first Advent close enough to take a shot and he invariably crits it. A hunker in full cover will draw fire too, with a much better chance of not getting hit, thus probably baiting a second Advent-soldier to try and fire too.
Seeing as the value of the mimic beacon wasn't in the fact that it drew fire away from Xcom, but in the fact that it used to attract quite a number of Advent-soldiers to fire of it, seen against the number of soldiers the AI is allowed to use offensively per turn. That made the mimic-beacon particularly interesting on the mid-tier difficulties and extremely important on Legendary.
Since the Flashbang is about 500times more useful than a mimic-beacon and they come free with every Trooper that you field, 'Good-bye mimic-beacon, you won't be missed.'.
Enemies are programed to fire on people they have good shots on meaning hunker down is less likely to draw fire then just a reguler soldier in full cover Unless the person is SO far ahead of everybody else that nobody else is in line of sight

hunker is really an all or nothing stratagy unless your soldier's are Several tiles a head

and since the AI is programed to put enemies with More helpful Abilities for the current situation First
The mimic beacon would be compleatly invaluable for wasting there turns

not to mention Flash bang's are garunteed to waste a soldier's shot
since the enemies 10% chance to hit can easily hit every 1 out of 10 times
bukkie661 Jan 27, 2017 @ 9:00am 
Originally posted by Jesterofgames7712:
Enemies are programed to fire on people they have good shots on meaning hunker down is less likely to draw fire then just a reguler soldier in full cover Unless the person is SO far ahead of everybody else that nobody else is in line of sight

hunker is really an all or nothing stratagy unless your soldier's are Several tiles a head
I'm glad that you understand where I was going with the Hunker strategem.

and since the AI is programed to put enemies with More helpful Abilities for the current situation First
The mimic beacon would be compleatly invaluable for wasting there turns
The mimic-beacon is effectively nullified by Firaxis. Even in vanilla it's surpassed by the Frost-grenade, the plasma-grenade and various types of ammo that counter specific Advent-troops. (Provided one has the DLCs)

not to mention Flash bang's are garunteed to waste a soldier's shot
since the enemies 10% chance to hit can easily hit every 1 out of 10 times
Yes, but even then 'I wish I had a mimic-beacon...' says no Xcom-trooper ever. The thing has been made so situational that taking it along on the off-chance that a trooper can use it is practically nill.
Jesterofgames7712 Jan 27, 2017 @ 9:04am 
Originally posted by Merdakah:
I'm glad that you understand where I was going with the Hunker strategem.

The mimic-beacon is effectively nullified by Firaxis. Even in vanilla it's surpassed by the Frost-grenade, the plasma-grenade and various types of ammo that counter specific Advent-troops. (Provided one has the DLCs)

Yes, but even then 'I wish I had a mimic-beacon...' says no Xcom-trooper ever. The thing has been made so situational that taking it along on the off-chance that a trooper can use it is practically nill.
1) I personally prefure not putting my soldier's that far out

2. I don't see how I played a mostly vinilla XCom long war 2 vetern campaing and the mimic beacon proved extreamly useful IMO

3. See point 2

Originally posted by Jesterofgames7712:

not to mention Flash bang's are garunteed to waste a soldier's shot
since the enemies 10% chance to hit can easily hit every 1 out of 10 times

Ah but flash bangs have a bunch of uses. They remove overwatch, supression, and mind control, prevent the use of abilities, they limit enemy mobility, free allies grabbed by vipers in the highly unlikely case that the grabbed soldier isn't istagibbed by 30 advent soldiers since they now have no cover (the viper should count for half cover darn it).

Really they're just stupid strong, especially since normal grenades can't really destroy most cover any more in long war. So, if you can't readily remove cover, you can't kill fast enough to clear while on the way to the objective, so flash em, and run on by on the timed missions, stopping long enough to kill sectoids, mecs, and anything with melee attacks.

At least that's what I've been doing and it's worked ok so far on commander ironman LW2.



Last edited by Narcissistic Martyr; Jan 27, 2017 @ 9:15am
Jesterofgames7712 Jan 27, 2017 @ 9:48am 
Originally posted by Narcissistic Martyr:
Ah but flash bangs have a bunch of uses. They remove overwatch, supression, and mind control, prevent the use of abilities, they limit enemy mobility, free allies grabbed by vipers in the highly unlikely case that the grabbed soldier isn't istagibbed by 30 advent soldiers since they now have no cover (the viper should count for half cover darn it).

Really they're just stupid strong, especially since normal grenades can't really destroy most cover any more in long war. So, if you can't readily remove cover, you can't kill fast enough to clear while on the way to the objective, so flash em, and run on by on the timed missions, stopping long enough to kill sectoids, mecs, and anything with melee attacks.

At least that's what I've been doing and it's worked ok so far on commander ironman LW2.

yes I know that They are useful for stopping terrible abilities From hurting you

but mimic beacons can do a simaler thing since vipers tend to try to grab them or bind them

not to mention there's a high chance Flash bang's are gonna be nerfed by the long war dev's if they prove to strong
Twattycake Jan 27, 2017 @ 11:15am 
Does anyone know what research project i need to complete to get unlimited,free, laser/plasma rifles for everyone? Is this not in lw2 or what?
Jesterofgames7712 Jan 27, 2017 @ 11:17am 
Originally posted by Twattycake:
Does anyone know what research project i need to complete to get unlimited,free, laser/plasma rifles for everyone? Is this not in lw2 or what?
What do you mean Unlimited free laser/plasma rifles?

You can research for plasma/laser rifles
But not free ones
Twattycake Jan 27, 2017 @ 12:13pm 
Originally posted by Jesterofgames7712:
Originally posted by Twattycake:
Does anyone know what research project i need to complete to get unlimited,free, laser/plasma rifles for everyone? Is this not in lw2 or what?
What do you mean Unlimited free laser/plasma rifles?

You can research for plasma/laser rifles
But not free ones
I remember in the first xcom and in the unmodded version of this one you can get a research project which replaces the default assault rifles with more advanced ones like laser or plasma or gauss
talemore Jan 27, 2017 @ 1:47pm 
Originally posted by CombatMist:
What changes did long war make to mimic beacon? Besides that in xcom EW and xcom 2 I always considered mimics a crutch and not as universally usful or unlimited use as some items. To me mimic beacons are at best a ealry-> mid game tactic. In both games I prefer utility items with unlimited uses. Ive found with limited use items or sitational ones I rarly use them waiting for the perfect situation. In EW on my iron man run on classic with 4 man squad I ranno mimics. I also ran mo supports or med kits which are crutches. I ran all ghost armor, all scopes and all chittan plating. Only exeption was who ever had the stunner. I did get all interigations and no deaths with a squad sight sniper, hybrid heavy and 2 full offense assaults.

For xcom 2 same of no medkits or mimics. Again I take ammo on every soldiers and often scopes. I want to bit and hit hard reliablly. I dont invest in gimicy items of mimics and very situational limited use items. Nades are great early but oncs my soldiers have a few ranks and can hit I start repling nades with ammo. I dont do vests because alpha strikes is the way to win and since all damage gwts you into recover in xcom 2. If like EW where all units have 2nd utility slot reguardless of gear then I would considers either nades or vests.

Mimic beacon is a crutch and if h ou made your soldiers more effective and reliable you wwould need less of them. I always laugh at the spam mimic strategies since its a self causing problem. Late game you end up with so mamy options dont need mimic. Id rather stasis or untouchable to absorb that 1 attack. Or use any number of better options or aid or smoke or flash or spark bot since it draws fire with less defense and can repair wbich does stick.
I don't remember how mimic beacons works today because they sare useless, but I do remember how them were before the nerf and it was useful to be able to flank your enemies and have an extra soldier in your team for the turn. It could use cover just like any other soldier. It's up to the player if the player thinks it's useful to be able to flank all enemies for one turn and have a tactical outnumber for this turn.
Jesterofgames7712 Jan 27, 2017 @ 4:34pm 
Originally posted by Twattycake:
I remember in the first xcom and in the unmodded version of this one you can get a research project which replaces the default assault rifles with more advanced ones like laser or plasma or gauss
they took that out entierly You build one at a time
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Date Posted: Jan 27, 2017 @ 12:18am
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