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The elite viper took two grazing shots as I expected. Dealing with the muttons proved to be difficult. I hoped for a (failed) point blank shot by Assault on the one that hide behind the south wall, which I reactivated by officer skill after taking a power gun shot on 3 guys (hoped to touch the two advent guys which were hidding behind the UFO doors but did not happen - grasp). The way I dealt with the mutton was kind of unconventional. I dropped a smoke grenade right on my assault and failed murdered mutton because my Assault was sitting with no cover at all and had at least 3 guys ready to flank shot him (what they tried actually but failed). Turn to work great for both my Assault AND the mutton rofl. I used stasis on the second mutton because my grenadeer was in high danger (and yet took a few major shots and got shaken). The viper failed a flanked shot but the advent soldiers managed to hit and critical hit despite heavy cover... ♥♥♥♥. Smoked mutton failed a sword attack (houray for smoke). Dropped two flashbangs on 4 remaining guys which failed to hit anything on their turn.
Things should have ended not too bad at this point but then the BS with doors and walls not actually being ones happened, I made a few mistakes too and it was really bad for my guys. Andromedon, Advent commando and assault joined the fight after that while one demi codex thrown a disabling shot on 4 of my guys and I was actually dumb enough to not see that two of my guys were sitting to close to be hit by it and thus took massive damage from it next turn. I really wonder how this did not end with a KIA. Considering this was mainly a training squad, I think they did OK but it would have been much better without all this BS at the end.