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you can see a few ppl advice in normal to just jump over mag weapons and directly aim for the endgame weapon stuff. in higher diff this woud be a fatal mistake, because you need the rise in firepower from the mags to survive midgame.
in legend it can take wooping 42 days only to do the research for mag weapon, means i mosttimes see mutons before getting a mag rifle (a lucky inspiration is a godsend here) .
There is a concept of "strong pods" that are above normal for force level. It may be that the chance of those happening increases with difficulty. There is also a concept of "weak pods" and they are less frequent than on Veteran.
Unless you have included the story missions, the first Chosen always appears on the first retaliation mission and the rate Chosen appears is the same regardless of difficulty. You may have been fooled if you ended up with all your early contacted areas having the same Chosen.
Rulers spawning on missions I think does not depend on difficulty. Not sure about rulers attaching to facilities. Rulers first appearance depends upon game options at start.
if you integrate they will show up as facility guards first.
Integrated content ON
Rulers will initially show up only on facility missions. If you fail to kill a particular ruler there, he/she will show up on random missions as well.
Integrated content OFF nest mission ON
Viper king is fought on the nest mission. After that rulers start to show up on random missions, the viper king as well if he wasn't killed in nest.
Integrated content OFF nest mission OFF
Kings will show up on random missions. It's not necessarily supply raids. Once in vanilla I got the viper king on the 5th mission. I think it was a VIP one I believe.
In my opinion, not integrating DLC and playing the old nest mission is the easiest method:
-Freen dlc hunter weapons via scan somewhere between the 2nd and 3rd mission.
-No kings will be present until you decide to do the nest mission
-Small drawback of not being able to upgrade dlc hunter weapons until nest mission is done.
I can't argue with immediate benefits and possible inspired research, but the point of rushing mag is to get them as soon as possible. I don't exactly know what you mean by saving time.
The only way to save time is to get more scientists which will speed all research up.
If you mean that by rushing you won't get mag faster, that's incorrect.
Say modular research is 5 days and mag is 35 (numbers may be slightly off but it's irrelevant) and you get a day 10 scientist.
Your mag is ready at day 30.1. Then you do alien biotech (5 days) and trooper autopsy (5 days) which finishes at day 36.8 due to the scientist bonus.
Now say you do modular, then biotech, then trooper autopsy and finally mag and get the same day 10 scientist.
You get mag at day 36.8.
The point is you do get them faster.