XCOM 2
For people who are experts at reapers, how do you use claymores effectively?
I've Googled somewhat and people say you can plant a claymore on an unsuspecting squad but that doesn't work because the squad moves after you plant it under their feet.

So do you plant it where they would run for cover when your own squad shoots at them? Or do you plant it when they're pinned down?

What's your technique?

Also, do you only ever get one claymore?
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Showing 1-15 of 20 comments
Azure Jan 11 @ 4:07pm 
You can have two eventually.

Typically i'll use it after getting the reaper to an advantageous position and then throwing and shooting it as both of the reapers action to remove/ damage a pod or throw it and get another solider to shoot/ throw a grenade at it for extra BOOM. One of the later upgrades for it makes it stick to a target as well which with good luck and timing can be hilarious if two or more pods intermingle

Pods aren't always moving and also until alerted will often patrol to a point and back so if not pressed for time you can work out where they are going to be.
Ideally you want to plant the claymore and shoot it with the Reaper it in the same turn. No guessing the patrol path or hoping the enemy stand still, just getting close enough on the turn before, the Reaper only being detectable from an adjacent tile allows you to be quiet ballsy but you still gotta be careful ... basically you gotta learn just how close it is you can get without running the risk of being flanked ... and / or you learn how to abuse roofs.

It gets easier if you get a bond on the Reaper so you can move, plant and shoot all in the same turn, or get a skirmisher to gift an action, or a psi op to inspire. But it's not exactly difficult to do it without, it just requires experience or no turn timers.

As you said, yes you can attack with another units but I more or less never do that as I prefer to keep concealment.
Last edited by |H|H| Fr3ddi3; Jan 12 @ 6:58am
Zeonista Jan 11 @ 5:28pm 
The Reaper skill trees boost Claymores three ways. Damage boost (+3 damage, +1 square AOE), That's a Sergeant level skill, for the demolitions minded. Claymore attack puts revealed Reaper back into concealment, and +1 Claymore (2 total). The last mentioned one is a Major ranked ability, so you have to work for it!

Ideally the claymore attack is made in 1 turn, using both Reaper actions. Throw & position the claymore, then detonate it. Having a pair bond can help some more because then the Reaper can take a shot at a surviving target with a Blood Trail skill and get a kill.

Things to take into consideration.
1. The Reaper has to be able to see the claymore to shoot it. It's possible to have a claymore end up behind cover & the Reaper can't see it. D'oh! So be careful about the intended square, and no misclicks!
2. The claymore destroys all partial cover and non-hardened full cover. This is a great way to put a pod into the open so the rest of the squad can pick them off. The claymore will also destroy explosive targets, so be careful. This includes Purifiers too!
3. If somehow the Reaper can't take the shot, another squad member can take the shot if it is visible. Any ranged weapon can be used & will detonate the claymore. A thrown/launched grenade will also detonate the claymore, giving the targeted pod a double whammy!
4. If the Reaper is in concealment, using the claymore will NOT break concealment! this is a way to take out a pod in the early game without the squad breaking concealment! I've done this in Gatekeeper a few times, allowing the second Officer-led pod to get clobbered by the Reaper's fellow Rookies while the Reaper plays concealed cleanup man.

Last edited by Zeonista; Jan 11 @ 5:45pm
what TS asked about is the sticky update skill. you can get one skill upgrade where you throw the claymore at an enemy, not at the ground. ever again funny how ppl type novels about thinks ppl never askled for and ignoring the inital question....

short answer for the TS: look in the skilltree of the Reaper, than you will find the skill that let you throw claymores to stick on enemys.
the next dmg to the unit where the claymore sticks on makes the claymore detonate on top (dont need to be an attack from the reaper)
Last edited by Stardustfire; Jan 12 @ 1:06am
Grinch Jan 12 @ 4:34am 
You don't need the reaper to blow up the claymore, they're just the only class that can do so without being revealed when shooting/detonating it.
It can sometimes be useful to set the claymore with the reapers first action, then blow it up with a grenade to trigger an ambush, then you use the reaper to finish off any survivors.
KRON Jan 12 @ 4:49am 
Originally posted by vram1974:
I've Googled somewhat and people say you can plant a claymore on an unsuspecting squad but that doesn't work because the squad moves after you plant it under their feet.

So do you plant it where they would run for cover when your own squad shoots at them? Or do you plant it when they're pinned down?

What's your technique?

Also, do you only ever get one claymore?
Plant the claymore and detonate it with a grenade or a heavy weapon from a grenadier. That's generally it. Also, colonel reaper has Homing Mine that has an unlisted effect - the next shot on the enemy with the homing mine attached will hit regardless of the chance the game is giving you. So you can attach the homing mine and use something like a Deadeye to deal huge damage to the target.
The best way to use a claymore is to forget you have it.
Claymores are great. I often break concealment by throwing a claymore and then launching a grenade on top of it with somebody else. This essentially takes care of the first pod.
Later I believe you can increase the explosion radius, as well as the dmg done, plus you can get a second claymore. The idea is to make them blow up immediately, whether you do it with just the Reaper or with the help of somebody else. Use them well, and you can destroy pods quite effectively.
KRON Jan 12 @ 7:30am 
Originally posted by chuckpolk:
The best way to use a claymore is to forget you have it.
Why would you forget about one of the strongest explosives in the game?
Originally posted by chuckpolk:
The best way to use a claymore is to forget you have it.
The best way yo use a claymore is to forget this useless and incorrect statement.
I usually stick two to a pod and shoot the pot with a spark or Grenadier, usually kills the pod and everything surrounding them. (works best with a mod that lets you use items staying Undetected, i think its a bit more realistic. But thats not necessary)
Originally posted by KRON:
Originally posted by vram1974:
I've Googled somewhat and people say you can plant a claymore on an unsuspecting squad but that doesn't work because the squad moves after you plant it under their feet.

So do you plant it where they would run for cover when your own squad shoots at them? Or do you plant it when they're pinned down?

What's your technique?

Also, do you only ever get one claymore?
Plant the claymore and detonate it with a grenade or a heavy weapon from a grenadier. That's generally it. Also, colonel reaper has Homing Mine that has an unlisted effect - the next shot on the enemy with the homing mine attached will hit regardless of the chance the game is giving you. So you can attach the homing mine and use something like a Deadeye to deal huge damage to the target.
Is this true? Can someone confirm?
Overwatch is better than claymore. Claymore is 1-time use, and meh.

Everyone on here knows they used their claymore because they felt obligated to. It’s there, I must use it, because ??? I did, too. Until I accepted that the claymore wasn’t all that. Then I never used it again, and never regretted it.

Anyone saying otherwise is lying to you and/or themselves.
Last edited by chuckpolk; Jan 12 @ 6:25pm
Put it near an explosive object (car, gas tank, etc.)

Have a Templar move to it, then use the skill to swap places with an enemy (high-hp/armored). Use a grenade and make it all go boom.

But seriously, forget you have the claymore and use your Reaper to set up flanks.
Last edited by chuckpolk; Jan 12 @ 6:33pm
Originally posted by The Chocobo Racer:
Originally posted by KRON:
Plant the claymore and detonate it with a grenade or a heavy weapon from a grenadier. That's generally it. Also, colonel reaper has Homing Mine that has an unlisted effect - the next shot on the enemy with the homing mine attached will hit regardless of the chance the game is giving you. So you can attach the homing mine and use something like a Deadeye to deal huge damage to the target.
Is this true? Can someone confirm?

True! All stationary structures are auto-hit. (Not counting the turrets, of course.) No matter the to-hit displayed on the enemy, you will 100% hit the homing mine.
Last edited by chuckpolk; Jan 12 @ 7:03pm
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Date Posted: Jan 11 @ 3:47pm
Posts: 20