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And good luck, you're gonna need it !!
Partly because if this game will be going wrong, it's most likely to happen when mods are involved and having seen a campaign though to the end without them will help greatly with being able to tell if somethings not working as it should.
But mostly because there's about 3000+ mods for this thing (not counting the purely cosmetic mods) and trying to figure out what you'd want to mod about the game can be a challenge in and of itself.
So going though once without can help make these things a lot clearer for people.
In the words of Mike Tyson: everyon has a plan until they get punched in the mouth. Mike is a world renowned boxer, so he would know better than most that there is a bit too much too chaos in combat sports to really make a plan. The same can be said for xcom 2. You just have to learn how to how to react to bad circumstances.
My searches turned up stuff like the collection previously posted which is mostly optimising, but there's also a wide range of cosmetic, character pool, and weapon/class mods on Nexus (and likely elsewhere) worth a shot; there's some community map generator expansions too which would likely increase the variety of a campaign; and there's stuff which effect campaign speed and in-mission timers which could be useful for learning the ropes (specifically, "avatar project" adjustments can prolong a campaign (and no, I'm not sure what that is beyond an obvious boss hook) and there's several "adjust/remove/alter" mission timer things, mostly and pragmatically for non-story missions. Biggest conversion mod I know of, for that angle, is the Long War one which is built around the idea of a longer, stronger, larger campaign and has a lot of its own sub-mods.
Only thing I personally settled on was a graphics/shader mod using Reshade called Realview, but I'm also very picky!
Best of luck with whatever you do decide to do!
If you have WOTC there is a setting that doubles thew timers making them effectively a non issue.
Thanks
Thanks I must have missed that.
XCOM 2, meanwhile, is an impeccably balanced game. Class limitations, mission conditions, enemy variety, etc. were all chosen with the upmost thought to make the game simple, fun, and challenging. Any kind of gameplay mod could easily upset that fine balance and make your experience worse.
I definitely wouldn't change anything that's non-cosmetic before at least trying the game. Unlike something like Skyrim, which sells despite it's dull gameplay because it has a fantastic modding community, XCOM 2 sells because it is simply a fantastic experience out of the box.