XCOM 2
Femto Sep 18, 2021 @ 11:33am
Do I have to defeat the Chosen on regular missions?
Hey! I haven't played X-com 2 in a while and WoTC particularly.
I started a Veteran/Ironman run, without the usual tutorials, and I ran into a Sniper chosen on my first scripted mission where the Advent attack the safe-haven, where you first encounter the faceless.
The mission objective in itself is to rescue 6 civillians and kill all enemy forces, and it seems rather impossible at this point to kill the chosen...
So my question is - do I have to kill/defeat him? Or is only necessary to kill all the regular advent and faceless units and rescue the civillians?
Cuz I swear, I seem to rememeber that the chosen used to retreat out of some missions...
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Showing 1-13 of 13 comments
Narrowmind Sep 18, 2021 @ 11:36am 
Killing is somewhat flexible here... Most of the battles with the Chosen will require you to "kill" them, but they will always be back. You can only permanently kill them by assaulting their base, and you only get one chance for each every game. The only time when they retreat on purpose is the tutorial mission with the reaper and skirmisher. They will also retreat if they take intelligence from a stunned soldier, but for the most part, you must kill them in every fight.
Last edited by Narrowmind; Sep 18, 2021 @ 11:37am
Femto Sep 18, 2021 @ 11:43am 
Yeah, maybe I should clarify. I know that there's a very specific way of really "killing" them.
What I meant is, if I complete the objectives of the mission, in this case, kill all the advent and rescue 6 civillians, will I complete the mission successfully, and the chosen will just retreat, or is it not the case, and I will have to defeat the chosen as well, because he also counts towards the objective of "killing all the advent"?
And if the latter is true, I assume it is the case then on every mission where the chosen appears, right? You can't just try to ignore him and complete the objective, you will have to defeat him anyway, in order to complete the mission, right? Except I guess, the missions specifically not requering you to kill every advent soldier on it...
Narrowmind Sep 18, 2021 @ 11:45am 
Almost every mission forces you to kill all enemies. You yourself can retreat if it's that desperate and lose the region, but I think it requires you to kill all enemies, so he's not leaving because you've saved 6 people.
Femto Sep 18, 2021 @ 11:49am 
Originally posted by Ratlegion:
Almost every mission forces you to kill all enemies. You yourself can retreat if it's that desperate and lose the region, but I think it requires you to kill all enemies, so he's not leaving because you've saved 6 people.

Yeah, damn, veteran difficulty is brutal then I guess)
Thanks man. The thing where "he's not leaving because you saved 6 people" had me chuckle)
Last edited by Femto; Sep 18, 2021 @ 11:50am
mk11 Sep 18, 2021 @ 12:21pm 
If you aren't able to kill the Chosen on that mission (which is quite common) you may be better allowing it to daze one of your soldiers and not revive that soldier. The Chosen will then take them prisoner and you can run a Covert action to get a mission to rescue them later.
Stardustfire Sep 18, 2021 @ 1:05pm 
that info is faulty, back when i played only on commander i still got more than 2 pods (6 enemys) engaged with no retreat of excess enemys.

for the starting question: choosen are enemys, so yeah you must somehow clear them from the battlefield, be it by taking them out or let them leave at there own. they will leave like already mentained after they coud take a soldier in custody or extract infos from one. at the first enounter they ever only extract info, even on legendary.
but as long you are not a meta lemming and take a Templar instead of a Reaper with you as start faction, you shoud be good to go and terminate the choosen. because Templars are the ultimate choosen gimpers.
如梦 Sep 18, 2021 @ 1:23pm 
Originally posted by Stardustfire:
that info is faulty, back when i played only on commander i still got more than 2 pods (6 enemys) engaged with no retreat of excess enemys.

The game only move away inactive pods, not teleport them to the corner. If other pods happens to be close by, it takes a few turn before they are far away. So, if you run in with your ranger for a slash, you might still trigger pods. Other pods just won't walk into you while your are fighting too many enemies.
Narrowmind Sep 18, 2021 @ 1:28pm 
Exactly.
HazardHawk Sep 18, 2021 @ 6:02pm 
I run a heavily modded game modded to add depth and diversity of challenge. I go in well armed with a team against well armed and diversified enemies even adding in the XCOM team which pops in as a third party contestant and even my Kings/Queens with their own pods showing up randomly as a fourth guest.

Basic tactics n dealing with over powered units. NO POD, not even on legendary, is stronger than your team can take out (unless you start modding in changes to make it that way).

Start by checking your perimeter positioning and basic scope. Each map has sections and within each are the conditions for alerting that section. Some sections will be empty. Moving in the blue and setting into overwatch takes too much time. Moving in the yellow can easily string you out into a weak spread short on remaining action points.

The best way likely is to use a larger area vision and farther moving unit to run them out to blue, then run them out half of yellow to a secure position. The next best unit, run it out to end of yellow into secure position. Bring everyone else up if no contact.

Once you make contact with a Pod, move in as best as you can as fast as you can taking it out. Do not swing wide flanks to run into a Pod you did not have to meet yet. When you flank, flank within the range of fire and use cover to its best effect.

Work your way into the next section to repeat. Without mods, you only have a few basic map platts for each type of environment so they are all basically the same with Pods placed basically the same as well. It will not take long to know where the Pods will be situated when you encounter them making them lose their fun and challenge.

The Chosen are the oddball challenge. Even a team of Rookies can take out a Chosen and the Chosen's stats are based on force Level in order to make them destructable to the force you present no matter its level. In other words, the weaker your force level the weaker and fewer the enemy including the Chosen. Treat the Chosen each just like a Pod and take it out before moving to the next if it can be helped.

Each Chosen has its own strengths and weaknesses. There is a secondary list within dark events which change each month. Use their weaknesses against them when they are relevant and have fun killing the Chosen repeatedly until you finally get to put them down permanently before taking on the Avatars.

When you do figure out those patterns and decide you want more and to be stressed again, if this time with confidence, then come running mods. Unlocking map platt sets will change where the pods are located and how they are distributed. Then adding in randomly dropping Pods of additional factions especially ones outfitted the same as you and as skilled as you so the best way to fight is to lure two enemy Pods together so they each help take the other out while you get them both.

Dont sweat the Chosen in learning. Once you figure them out, if you like the way the game plays, you will use mods to add in more variants and challenges to keep going.
Tokuchi OneOuts Sep 18, 2021 @ 10:57pm 
Originally posted by Femto:
So my question is - do I have to kill/defeat him? Or is only necessary to kill all the regular advent and faceless units and rescue the civillians?
no, you dont really have to.
in fact the first few times when i first played, I ran away from the chosen before they can kidnap any of my troops.

defeating the chosen in stages only gives you +5 ability points, which is not much, and it doesn't affect the Chosen's strength in the future.
Narrowmind Sep 18, 2021 @ 11:34pm 
He's on retaliation. He can't retreat from there.
Stardustfire Sep 18, 2021 @ 11:45pm 
The game only move away inactive pods, not teleport them to the corner. If other pods happens to be close by, it takes a few turn before they are far away. So, if you run in with your ranger for a slash, you might still trigger pods. Other pods just won't walk into you while your are fighting too many enemies.
and thats exactly where you in the wrong. the walk in and participate. i have seen that on commander already. on lower difficulty even activated pods run away when they exeed the enemy limit.
Karasukan Sep 19, 2021 @ 5:50am 
a tip to the OP i didnt read yet is to remember on VIP missions and retaliation missions Chosen never attack civilians.

So with Warlock and Hunter you can stay away from them and clear out the pods. Even Warlocks spectres dont attack civilians/VIPs. On rescue missions you can just walk past Chosen with your VIP to the Evac point. Watch out if they are on overwatch though (overwatch doesnt care what kind of unit it is).

also maybe helpful on retaliation missions is trying to get rid of all other pods forcing faceless to reveal themselves. This works quite good (early ingame) when faceless are still quite hard to deal with when Chosen is in your sight, until you have the firepower to one-shot faceless.
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Date Posted: Sep 18, 2021 @ 11:33am
Posts: 13