XCOM 2
SamBC Sep 16, 2015 @ 10:02am
No, there is no co-op mode
Please feel free to post why you think there should, or shouldn't, be a co-op mode in this thread. Some recent threads have been merged here to keep the discussion flowing from where it was.
Last edited by SamBC; Feb 5, 2016 @ 2:11am
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Showing 946-960 of 1,005 comments
Rob Oct 5, 2016 @ 9:29am 
Originally posted by Sinjen Blackstar:
people like sharing experiences and playing with their friends??? Kind of a no brainer. That is why, whether it is viable for this game is a whole different discussion.

exactly. i am playing divinity osee with a friend and it is a blast, we can't stop playing.
i don't understand why in 2016 coop is still a rare option; not only game prices are insane, single player only isn't enough even if the game is called skyrim or something, the best is to play with friends for countless hours.
peoples with no friends don't understand coop, i don't see any other reason.
oh btw folks try out divinity it is freaking amazing to duo at high difficulty.


Originally posted by Terroriza99:
Originally posted by Hehaho15:
Campaign co op involves too many changes.. the game is already way to easy as it is. if you leave it as is then co op makes it even easier.. if you change then ok there is a problem now that is extra time involved to change the game for co op missions.. add more enemies, balancing, etc.. it's not as simple as give us co op and that's that..

I do think the multiplayer team vs mode would be far easier to implement because you really don't change what is already made... you would simply split the squad up into 2 groups per team that each person could control.


you are totally wrong. pvp games need to be BALANCED which is really hard when you have many classes with different skills and stuff; in sp you can have op skills nobody would cry on reddit or better it could make the game even more fun.

please add coop in your games FFS.
Last edited by Rob; Oct 5, 2016 @ 9:30am
TheSuit Oct 11, 2016 @ 9:34am 
Originally posted by SamBC:
In a game with a split strategy/tactics layer? And turn-based? It can't be done simply, that I'm confident of.

I know it is old - but Considering The date of the post and the Release Date of Divinity Original Sin 1 - I think it is pretty evident not only is it possible but makes the game a lot more fun.

Divinity Original Sin has a far higher layer of tactical complexity then XCOM. In Xcom you only have to worry about direct gun fire, while DoS you have to worry not only about Attacks + Abilities - you also have to worry about enviromental combinations on top of that.

Hero_Weasel Oct 11, 2016 @ 4:26pm 
Originally posted by The | Suit:
Originally posted by SamBC:
In a game with a split strategy/tactics layer? And turn-based? It can't be done simply, that I'm confident of.

I know it is old - but Considering The date of the post and the Release Date of Divinity Original Sin 1 - I think it is pretty evident not only is it possible but makes the game a lot more fun.

Divinity Original Sin has a far higher layer of tactical complexity then XCOM. In Xcom you only have to worry about direct gun fire, while DoS you have to worry not only about Attacks + Abilities - you also have to worry about enviromental combinations on top of that.


Yes, Divinity O.S. (getting a sequle btw, in early access) is a great game for coop. It is both deeper in tacical scope, and strategy. The encounters have many methods of approtch based on your character abilities, and you have a long game character build to consider so you can build even more tacical options later. Wish mea and my buddy had recorded our playthorough. Could have made a really awesome highlights/comedy/action video of about 20 min in leangth; woulda been great!

Play DOS people... Also, yeah, were having fun with our coop game play in Xcom2 also. But we enjoy hanging out playin games though.

Hate to repost a link twice, but I think the last time is a few pages back, and lets face it, no one is reading much more than the first and like the last couple pages, so here it is again.

https://www.youtube.com/watch?v=gLdFIjgySjg
Last edited by Hero_Weasel; Oct 11, 2016 @ 4:27pm
Dragonlord3344 Oct 13, 2016 @ 6:04am 
anyone who says coop is not for a turn based strategy game needs to look at civ or might and magic.
Katsu Oct 13, 2016 @ 1:05pm 
Originally posted by Dragonlord3344:
anyone who says coop is not for a turn based strategy game needs to look at civ or might and magic.
Or Shadowrun Chronicles, for something that's pretty much a 1:1 replica of XCOM combat:

https://www.youtube.com/watch?v=Ry3ejUWVG-k
orion♪ Oct 15, 2016 @ 11:31am 
Originally posted by SamBC:
Originally posted by deezus:
Because Co-op is fun. No other reason needed.
Not every game needs it, surely?
As ♥♥♥♥♥♥ as it might be, I'd play it.
Coyote (Banned) Oct 21, 2016 @ 11:23am 
guys there is a coop mod....
Waium Ai Lykdis Oct 21, 2016 @ 12:13pm 
Can we change the title of this thread? Something like "someone made a co-op"
Shadow Raven Oct 27, 2016 @ 4:51pm 
Originally posted by Terroriza99:
Originally posted by Hehaho15:
I don't get why so many "Does it have Co-op?" threads keep popping up, I don't think it would be a good fit for this game, or any Turn-Based games honestly... The Developers have stated that there will be multiplayer PvP again, so as long as we can create MP characters freely (Unlike last time) I will be satisfied with that.

co op would be a horrible idea for the most part..

the only way it would work well is for online multiplayer vs mode in teams.. instead of 1 squad vs 1 squad with 2 total players involved.. Have an option for either 2 squads vs 2 squads involving 4 players or.... 1 squad vs 1 squad with 4 players.. You can then split your squad up and deploy as you see fit between you and your teammate.

Say if you have a 6 person squad.. allow the team to split up who controls who at the start.. you could deploy 4 soldiers for player 1 in this zone of the map and player 2 could control the other 2 in another area.. same goes for the other team.. As you play each players troops can see based off of what the other player opens up.. That is the one way i see co op being good. it's not really co op as much as it is team based multiplayer..

Campaign co op involves too many changes.. the game is already way to easy as it is. if you leave it as is then co op makes it even easier.. if you change then ok there is a problem now that is extra time involved to change the game for co op missions.. add more enemies, balancing, etc.. it's not as simple as give us co op and that's that..

I do think the multiplayer team vs mode would be far easier to implement because you really don't change what is already made... you would simply split the squad up into 2 groups per team that each person could control.

I take it you have NEVER played many Co-op games have you?
Ok here, I will tell you how Campaign Co-op would work.

You have a Squad of 4-6 Units. This makes so each player will have 2-3 Units per mission. Both players have to communicate on what to build, and what to research and what rooms to build, as they go. As well as communicating on what mission to take. Literally this takes BARELY any changes at all. The main changes they have to make, is make the Campaign Muliplayer able, and have 2 player for it, and make it so the Squad is split 50/50. Heck if Warhammer 40k Dawn of War 2, DoW 2 Chaos Rising, and Dow 2 Retribution could do it without making barely any changes to the singleplayer game experiance, so can Xcom 2. Oh and Divinity Original Sin could also do it easily, without any realy changes to the single player campaign.

And game being easy? Ok I want to know what game you are playing, since I keep on having my guys being killed because of s**ty RNG rolls of the Base games BS RNG system which again should not be in the game. 99% chance to hit? Miss 90% of the time. YAY for being "Easy" oh you only missed that super vital shot that would have saved your guy, but you land on that 1% 9 out of 10 times. Yeah I call bull on that. Not everyone has a Leprechan in their pants on the computer to make the RNG rolls go in your favour. I have had a 100% chance to hit, because of 1) Hight Advantage +5%, 2) Optimal Range +5%, 3) S.C.O.P.E. +5% base chance 99%, that is a total of 114%, but missed because of hidden "Dodge" chance.
Have a 90% chance to resist Psionic Abilities, 100% chance of being Mindcontrolled, yes really easy for the A.I to just cheat and make the % to be thrown out of the window.
Tashnaladar Nov 4, 2016 @ 3:21am 
really? because the only reason i am NOT buying this game is because it doesnt have a co op mode
Katsu Nov 4, 2016 @ 7:50am 
Fans are in the process of creating a co-op *mod* for the game. It does not have a co-op *mode*. The two words mean different things.
Hero_Weasel Nov 4, 2016 @ 8:43am 
Originally posted by Morgil:
really? because the only reason i am NOT buying this game is because it doesnt have a co op mode

Then youre just really not into "tactics" games with characters and grids. There are many on Steam now, and the majority dont have coop. For tactics fans coop isnt needed, but if youre just way more into coop games than tactics games, well you wont be into a non coop tactics game.

Me I love them, so even without coop I had Xcom2 preordered... and thats me saying that when I have a coop DEDICATED YOUTUBE CHANNEL, still bought this without coop... but me and my friend played the game coop anyway with shared controls.

https://www.youtube.com/watch?v=gLdFIjgySjg

Xcom2 is a great game, and if youre willing to work at it, it can be coop, and it can be great solo :)
Katsu Nov 4, 2016 @ 2:23pm 
Originally posted by Hero_Weasel:
Then youre just really not into "tactics" games with characters and grids.
That sounds a bit harsh towards Morgil. It doesn't have to be mutually exclusive -- coop isn't a genre by itself, it is a feature. And a person can really like a genre like strategy yet still not buy an otherwise good game because they feel it's missing coop as a feature that is important to them.

"Voting with your wallet", if you will. Reservations towards a game can extend to many things, be them the choice of protagonist, degree of customization, visuals and music/sound ... or the availability of certain multiplayer modes. At least for me, the decision whether to purchase or not always comes down to how many checkboxes on my personal list a game ticks off, and I'd think most people are like that.
Last edited by Katsu; Nov 4, 2016 @ 2:24pm
Kalarian Nov 8, 2016 @ 2:13pm 
Originally posted by SamBC:
In a game with a split strategy/tactics layer? And turn-based? It can't be done simply, that I'm confident of.

Then you're an idiot. Because it CAN be done simply. The host controls the strategy map and chooses missions. The second player controls half the squad during comabt. You add a PASS button to allow your partner to do moves. Then they can pass back to you and so on until you are out of actions. Then you end the turn and repeat. It's actually incredibly simple..
SamBC Nov 8, 2016 @ 3:53pm 
Originally posted by Kalarian:
Originally posted by SamBC:
In a game with a split strategy/tactics layer? And turn-based? It can't be done simply, that I'm confident of.

Then you're an idiot. Because it CAN be done simply. The host controls the strategy map and chooses missions. The second player controls half the squad during comabt. You add a PASS button to allow your partner to do moves. Then they can pass back to you and so on until you are out of actions. Then you end the turn and repeat. It's actually incredibly simple..
From my recollection, the context of that one was actually about allowing both players to fully take part in the whole game.

And insulting people isn't allowed, but since it's me you're insulting I'll let that one slide.
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Date Posted: Sep 16, 2015 @ 10:02am
Posts: 1,005