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Fordítási probléma jelentése
Game doesn't need to develop its own variation of how to share a screen and cooperate when it's turn based, you can take all the time you want and any computer already has the ability to create this coop environment for yourself any time you want to.
Those of you asking for coop are asking the devs to waste time developing a system that already exists and is avialable to you any time you want it.
Here, take your choice of the many screen sharing options that already exist:
https://www.google.com/#q=screen+sharing+software+windows
Coop all you want in any single player game using this. With Xcom you would both control whatever you decide in a completely cooperative style with full screen sharing ability...
Your welcome, the game now has coop and no devs had to waste their time inventing a function already available to you
You can coop all you want with screensharing.
Go have your amazing time, the option already exists.
Co-op is fun in almost any game if done correctly, and many old games used to have co-op. It seems that devs. have become lazy and just want to rush games to release as soon as they can, even though they are full of bugs and glitches. And then, throw out a DLC on an already over priced game that is nowhere close to being finished.
I spent many hours on Enemy Unknown, and Enemy Within and enjoyed both, but reading the user reviews on XCOM 2, I will pass and find a game that is worth purchasing.
If you enjoyed EU/EW then you are likely to enjoy Xcom2; it's overall a better game. I wouldn't suggest passing on it entirely, though perhaps waiting until all the DLC is released and than buying it on sale.
the game is still very fun, and although the replayability of vanilla is unsatisfactory, the modding makes replayability so much more fun. letting you tailor the experience to what you felt was left out of the game, and the easy of which you can edit core game mechanics lets you play how you want, for as long as you want
This one does. It's literally the number 1 thing that comes up when we discuss XCOM among friends or colleagues, and has since the originals. No reason why the battles can't be co-operative, with each player controlling their own soldiers.
A shared experience is double the fun for a lot of people. Just because some others don't like playing with others (or don't have friends to play with) doesn't mean there aren't many people out there who think differently.
I was actually expecting them to implement co-op just to be different. It would have made a big impact and there are some people I know who would have bought the game, but didn't at the moment. (For example, my wife would happily play co-op wth me, but has no interest in playing the game solo. We ended up compromising and play the XCOM Board Game instead.)
xcom is turn based, you can simply share the computer or use screen sharing accross more than one comptuer and than take turns on who controls what
adding that to the game itself wouldnt change how it works but would require a massive amount of work to add something you can already do on your own any time you want to
No mate, I have friends, in fact I have games I routinely play with friends in coop (all the saints row games on pc, dawn of war 2, dota, L4D etc.). The reason I say firaxis should not waste time with coop for xcom 2 is simple: to do it right would requier redesigning the entire campaign from the ground up to support it. Making a strategy layer complex and robust enough to allow 2 players to coordinate 2 xcom forces in the conflict while balancing the game for 2 players taking the war to the aliens at the same time. Making the tactics layer allow for much larger force composition with different deployent rules and balanced for 2 player coop. I'd rather have them polish and build upon what they have allready given us than tear down everything just to make a coop mode.
And if you just want coop in tactical missions with your friend controlling half the squad, allow me to point you to google. Go there and type "screen sharing software" and download whatever you fancy from the results. It's a TBS game with infinite turn timer. Screen share and tell your friend that soldiers XYZ are his and he gives the orders for what they do. Or just sit there in skype with screen share discussing strategy and moves among yourselves. There you go, your vaunted coop experience allready possible. Firaxis has no reason to waste resources on this anymore.
1.) The game is turn-based. It's easily done in Tabletop RPG's. PvP also allows two players to fight each other (albeit with a shaky system that probably needs more bug-squashing than the single player). Why can't you have two players be in co-op? Is it because the encounter tables will be off? BS. Longwar Studios built a vairant of Enemy Within where there were WAY more enemies on the map and WAY more soldiers that could be controlled. Encounter balance wouldn't be any more of an issue than if you sat down and played D&D with more than 5 people. You could also limit the number of soldiers players can bring in co-op mode.
2.) The game's split strategy/tactics layer is a little more difficult, but can be managed. The XCOM board game divvies up jobs to each player. This makes it so you and your teammate have to communicate well in order to survive. It's also possible to make it so you and your teammate each have their own bases and manage each one separately, but then when it comes to missions you both tackle them together (so if they made a 3rd game or you even adjusted it so skyrangers are long-ranged like in Enemy Unknown/Within, each respective skyranger would travel from wherever the base is to the mission).
Now, perhaps the changes I propose are difficult to implement. I'm sure they are, as no one has come out with a multiplayer mod as of yet. But it's possible to do, and the changes themselves wouldn't necessarily break the game or its rules (aside from maybe the skyranger traveling outside of a region the base is in). And it would allow me to play a great co-op game with my friends and wife. I would force my friends to buy it, and I would pay for a second copy for my wife, so Firaxis wins if they do it. If someone makes a mod for them to do it then they extra win because they didn't put any work into it. lol
What would you redesign? Long War redesigned the encounters and team composition to include more aliens and soldiers. Theoretically that could happen with a co-op game. If you're running it in co-op, there are twice as many aliens but twice as many soldiers. Not too difficult to redesign there. Even a mod would work where Firaxis does none of the work and reaps the benefits of it anyway. In terms of the stratgey later of XCOM 2, you could also realistically have two Avengers on the map, where they go and collect resources from it. Yes, there would be more resource-collecting, but you could make it so only the Avenger that collected the resource gets it. Makes for more strategy in collecting said resources. You could also make it so the monthly income is split. Slower game progression and such. Make it so they can trade resources which helps stifle the half-income bottlenecking. When it comes time to do a mission both Avengers need to go there. They both have to vote on a mission to do, and if it's split, the game picks randomly. Okay, wow. There IS a lot of stuff to redesign. My bad. But nonetheless, it can be done. Maybe by a modding community instead of Firaxis. Doesn't have to be them. It can't be me. I don't have the know-how. But Longwar Studios has redesigned the game to be eloquent and what many consider to be the better version compared to the vanilla game. Why can't multiplayer work the same way? Sure, there are plenty of good games out there that have multiplayer and we should go play them. But I love this game and would love to play actual multiplayer with my friends and my wife. Great game that could be made better if we could play together with friends and family. It's my opinion of course. And I do see your side of it. Just letting you know that I feel like it could be done.