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Just to be clear, I wasn't talking about the retaliation missions where you are trying to save the civilians. I'm talking about the regular missions (especially city maps) where they're running around and getting in the way. AND even alerting Advent (breaking your concealment) if they spot you. They are technically your enemies but still, they are unarmed civilians. I try to avoid launching grenades and rockets, etc, when a civvie might be a killed, just because we're supposed to be the good guys. It makes the game a wee bit harder sometimes but I like to pretend (for lack of a better word) that I have an ethical obligation to not slaughter unarmed people. I know it's just a game, but still...
But what if you lose or dont get any EXP (for soliders who caused civ to die). That would be something, or maybe trauma that needs to be fixed (not for all soliders) so adding traits to the game like merciful and to be countered by merculess, and planty more thoes 2 just for an example. That feel no guilt, while merciful has more buffs to not kill the target and pacify it and debuffs to resist killing enemy, while merciless gets more dmg for deathblow and all traits you get you level them up. Can be fixed or left unfixed merciless for example at lvl 3/4 whatever (final level) gets 20% chance to execute teammate that is useless or shooting them for panicking or missing shots and all that c**p that can mess up the team, while dealing 50% more dmg for his deathblow or is awarded with one/two actions after killing someone including civs but with punishment. Or maybe trait that boosts moral if you crit but unboosts moral if you miss and thoes small tweaks cound help game to feel even less repetitive. Out of your question but i often run around like that; Sorry!
(simply put; cant wait to see what news Xcom 3 will bring us)
Obviously, I'm not losing any sleep over it either, it's just 0s and 1s and completely imaginary. I have killed civilians in the game when it's one of my guys life that depends on it but I do try consciously not to. Like I said, kind of RPing being the good guys and "house-ruling" that I shouldn't. Just curious to see if anyone else does and if they think there should be a punishment, maybe, in XCOM 3 (if it's applicable).
No problem mate, I started this topic to hear from other players and your answer is not out of bounds at all. I like your ideas, at least as a starting point if not more. I think losing Will after killing a civvie, or having Advent target the guilty trooper more in combat, or adding something along the lines of your post would make the game more interesting and add a moral/ethical component that is kind of absent from it. Maybe it doesn't belong in the game, we're fighting for the survival of Earth and the whole human race after all. So ethics be damned.
Maybe what I'm really trying to get at is how much should morality/ethics be considered in a game like this. It's not an RPG but maybe it should incorporate more elements of those games, as in, choices matter? What do you guys think?
We're all waiting for #3, (******* hurry up already Firaxis!) and in the meantime, maybe we can pass some ideas on to the developers by sharing our views. I, speaking for myself only, would love to see repercussions for turning civilian areas into free-fire zones.
Most of humanity sided with the aliens because *not* doing so meant complete genocide (and, sure, there are a few, like the Speaker, who sided with the aliens and Advent because doing so brings them power and privilege).
In terms of playing the role of noble resistance fighters and in-game lore, every civilian is a potential XCOM recruit, spy or support agent - that's actually what the whole "Resistances Contacts" mechanic is about.
It would have been interesting if Firaxis had implemented a "Resistance/Alien Sympathizers" meter, similar to a (bare-bones) mechanic that existed in Red Faction: Guerilla. If XCOM successfully completes missions by avoiding civilian casualties, sympathy for the Resistance increases, and more bonus are available to XCOM (including some civilians spawning as Resistance fighters in future missions). If XCOM applied a scorched-earth policy and butcher scores of civilians every mission, Advent forces are much stronger in future missions to represent increased security and increased recruitment rates.
Of course, it's too late for this game to receive that sort of mechanic, and it's unlikely that a hypothetical XCOM 3 will feature the same "liberation" storyline that XCOM 2 did, but I'm just daydreaming. ;)
For the random ones you find in missions that will reveal you to the enemy? I won't go out of my way to kill them, but I also won't loose any sleep over any that get caught in the crossfire. This is war after all, I'm not trying to win, just be able to claim victory.
That said.... The most I ever had die at once was 4. In an attack done by Julian. They were behind a wall when he was using a shredder on a group of enemies in front of it.
I can't shake the feeling he likely already knew they were there by the way he reacted afterwards.
Great post. :) And excellent ideas. You're considering the long-term strategic goals of a guerrilla movement, which Firaxis did not. I also agree that #3 will probably have a different story line but who knows. Would have enjoyed what you suggest for #2 for sure though.
I hear ya. Since there is no penalty for killing them, it makes sense. And the game is hard enough as it is so killing as many aliens as you can at once is actually good tactics. Do you remember the name of the mod?
Lol, I'm guessing it didn't bother Julian much. :P Never really played with him, I disabled the AH mssions after a couple of run throughs. 1st time I played it I wasn't ready (only had 4 soldiers with starting weapons) and did a lot of save scumming which I normally avoid. Way too hard. I also don't like robots & Sparks in the game, again a personal choice. :)
Again, some excellent ideas. :) As for Sectopods, I usually Bluescreen them to death or hack them but if there's no choice, bombs away, civvies or not. Hate those buggers.
Finally, someone who has the same play style as me. ;) I thought I might be the only one... Just curious, do you RP being the "good guys" as well and follow an ethical code of conduct?
Pragmatic and straight to the point. :)
Well said mate, I never really considered the background of my troopers when playing this way. You raise an excellent point. Maybe in my next run through I'll RP letting a couple of my soldiers be bad-asses who just don't care and disobey my ethical code. Might be fun.
And no offense taken at all, maybe you're right and there is no place for ethics in the XCOM "universe" and it shouldn't be considered at all by the designers. The stakes are pretty f****** high after all. I just think it would add another interesting layer to the game. You disagree, and raise valid reasons why you do. No worries.
I like the story you told at the end there about the resistance fighter, it reveals the tough choices that people have to make in wartime and the psychological costs. Cheers. :)