XCOM 2
TacoCat Dec 20, 2015 @ 9:14pm
Dragonpunk Hotseat Tutorial
Thread for creating Hotseat mod.
Last edited by TacoCat; Dec 20, 2015 @ 9:34pm
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Showing 1-6 of 6 comments
Milk Dec 20, 2015 @ 9:16pm 
I don't think there is much to discuss, it's pretty self-explanatory.

You set up a team for each side, and you take turns.
Lol, it doesn't have to be Dragonpunk. This is YOUR tutorial! Anyway, happy to help out a friend! Once you have the user stories worked out, I'll do some sketches in Balsamiq. You should definitely look into that tool, if you aren't familiar with it.
TacoCat Dec 20, 2015 @ 9:26pm 
Checking it out.
Tacobandit,

That's why this will make a good tutorial for the modding process. We can create a short document that describes the pipeline:
1. Create User Stories
2. Mock-ups in Balsamiq
3. UI work
4. Scripting
5. Exporting final mod to Steam Workshop
TacoCat Dec 20, 2015 @ 9:59pm 
Step one

The user story, AKA what it is that I, as a user, want. Which in this case, is what I call a "Hotseat" mod.


Hotseat = Making and using saved loadouts of aliens and humans like in XCOM EU/EW, against family and friends who don't have a copy on the same computer.



You don't see your opponent’s moves by using a black screen.

It goes like this: player 1 sits at computer, player 2 leaves room, player 1 takes turn, player 1 ends turn, after player 1 ends their turn a black screen with player two’s name appears, player 1 leaves room and gets player 2, player 2 sits at computer, player 2 clicks button on black screen, after clicking button player two's turn and time starts after clicking button, player two takes turn, player 2 ends turn….etc.


The method can even allow for more than two players to play against each other at a time.


Although, the current "Local Multiplayer" works great if you want to play against a friend who has their own copy of the game and their own computer. The "Hotseat" mod will be useful because you only need a single computer and copy of the game. This allows you to play a round against someone who doesn’t have a computer or copy of the game. It is really fun for both of players and could allow the use of mods that can't be used in regular Multiplayer and Local Multiplayer.

The "Hotseat" mode can also be used by someone who owns the game to convince others who have never played or heard of XCOM 2 (or strategy games at all!) as a fun sort of test run. Where you can show off the cool aliens and soldiers without being attached to your units as it is only a single round and not a campaign. Thus the "Hotseat" mod could be a different way to show off the flash of the game.
TacoCat Dec 20, 2015 @ 10:03pm 
Also, depending on how things go here, when the game comes out, this thread could be converted by someone into a guide. :ccknight:
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Date Posted: Dec 20, 2015 @ 9:14pm
Posts: 6