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the point is that the max lost hitpoints during a mission determine how long the soldier needs to rest in the infirmary.
blunt example:
a: soldier gets hit for 6dmg, and than again for 6 dmg (and is somehow still not death) so the game determines the rest time with 12 missing hp.
b: soldiers gets hit for 6dmg, than get healed for 6, and after that get hit again for 6, game determines the rest time with 6dmg maximal lost. because the soldier never missed more than 6 hp at any point in the mission.
Putting a bandage over a bullet wound doesn't change the fact there's a bullet in there (or a hole that the bullet made). It just means they can live long enough to get to the evac so a real medic can get the bullet out in the first place (close up the hole) and let them heal.
It's one of the few areas in this game where 'game balance' and 'real life' can actually agree on something.
Correct. Early game is especially brutal if you get injured. You can potentially get a soldier out of action for 20-30days. Which is essentially as good as having the soldier KIA in terms of contribution to early game experience and progress.
The sooner you understand that XCOM2 is better suited for injury prevention rather than injury recovery, the better you can progress. That's why I dont think highly of Specialists in this game...
Early on its tough, but later as your stronger, your killing stuff faster and easier, and the few times you might get hurt (like on covert missions, etc) you probably have a medic bay to get them up and working faster, plus you'll have extra troops to cover mission while wounded people recover. You won't even miss them sitting out.