XCOM 2
Fitcher Apr 20, 2021 @ 6:02am
Does healing in mission reduce wounded time?
So even with so many hours into xcom, i never actually came around to use specialist as healer as back before WoTC the healing would not reduce wounded time after mission and i felt it kinda useless cause none of my guys would die but just maybe get a hit on a mission.

But i was just watching a streamer and some one mentioned that healing does reduce downtime in WoTC so i just wanted to double check if this is true? That actually would give me a huge reason to use them cause on legendary the downtime can be over 30 days
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Showing 1-6 of 6 comments
Stardustfire Apr 20, 2021 @ 6:13am 
unlucky formulated i guess.
the point is that the max lost hitpoints during a mission determine how long the soldier needs to rest in the infirmary.
blunt example:
a: soldier gets hit for 6dmg, and than again for 6 dmg (and is somehow still not death) so the game determines the rest time with 12 missing hp.
b: soldiers gets hit for 6dmg, than get healed for 6, and after that get hit again for 6, game determines the rest time with 6dmg maximal lost. because the soldier never missed more than 6 hp at any point in the mission.
Last edited by Stardustfire; Apr 20, 2021 @ 6:15am
Fitcher Apr 20, 2021 @ 7:29am 
Ahh right i see, so that means pretty much that healing is still a bit useless unless its used to save some one from dying.
Amanoob105 Apr 20, 2021 @ 9:53am 
Originally posted by Fitcher:
Ahh right i see, so that means pretty much that healing is still a bit useless unless its used to save some one from dying.
Pretty much.
Putting a bandage over a bullet wound doesn't change the fact there's a bullet in there (or a hole that the bullet made). It just means they can live long enough to get to the evac so a real medic can get the bullet out in the first place (close up the hole) and let them heal.

It's one of the few areas in this game where 'game balance' and 'real life' can actually agree on something.
TheSuit Apr 20, 2021 @ 2:21pm 
There is a mod that does this though.
mosspit Apr 20, 2021 @ 2:44pm 
Originally posted by Fitcher:
Ahh right i see, so that means pretty much that healing is still a bit useless unless its used to save some one from dying.

Correct. Early game is especially brutal if you get injured. You can potentially get a soldier out of action for 20-30days. Which is essentially as good as having the soldier KIA in terms of contribution to early game experience and progress.

The sooner you understand that XCOM2 is better suited for injury prevention rather than injury recovery, the better you can progress. That's why I dont think highly of Specialists in this game...
Last edited by mosspit; Apr 20, 2021 @ 4:31pm
EolSunder Apr 20, 2021 @ 9:49pm 
Exactly, you shouldn't need a healing specialist at all, i find them useless. If your doing it right, your killing stuff and not taking damage. Hackers 100% of the time, you get bonus stuff from hacking, you don't with specialist healers. Ignore them completely.

Early on its tough, but later as your stronger, your killing stuff faster and easier, and the few times you might get hurt (like on covert missions, etc) you probably have a medic bay to get them up and working faster, plus you'll have extra troops to cover mission while wounded people recover. You won't even miss them sitting out.
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Date Posted: Apr 20, 2021 @ 6:02am
Posts: 6