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It's more of a near complete overhaul. New starting options, new enemies, new missions, new weapons, new story content, new items, new armors, new classes, new maps, etc. Also massively improves how well the game runs, you no longer need to have a book on hand while waiting for those loading times. It also corrects a truly asinine design choice concerning troop customisation.
The result being that this "DLC" effectively doubles the file size of the game.
Even the other DLCs (well, the two biggest ones) are given new options for how they can interact with the base game and there's another DLC for this game that can only work if you have the content contained in this DLC. Effectively making it a DLC for your DLCs, on top of being a DLC for the base game.
Hence why round these 'ere parts it's often called an expansion.
So yeah, most people have it and of those that don't they will typically end up getting it.
With the overwhelming majority of those that do get it never looking back afterwards. Which in turn, circling back to your original question, is why most of the mods people make are done so requiring it.
Thank you for answering the question. Annoying that this conversation has turned into discussing what makes something a DLC or a expansion (I am aware I am partially to blame).
Also if you do like the look of a mod which is for WOTC, search for that mod via the name, some of the more popular mods sometimes have 2 versions uploaded, capnbubs cosmetic pack for example.
But yes to echo what has been said already, most people that enjoy XCOM2 will have WOTC.
'Quality of Life / UI Improvements - Legacy' has many that I and most around here would have used.
It's simply that the term DLC generally carries certain connotations these days. Namely implying that what it adds is some smaller thing that just adds to the main bulk of what was already there but not really "expanding" on anything and could have easily just been part of the main game without the need to buy "extra bits".
The simplest example I can come up with would be the game Oblivion's "horse armor expansion", which many consider to be the first "DLC". That thing added so little it didn't deserve to be called an expansion as it didn't expand much of anything, but we didn't have another name for such things back then (well....at least not a polite one
Unlike that games other expansions which did add extra content that built upon what was already there and extended the games lifespan.
As for turning into a discussion? That's a major reason forums exist in the first place. It's largely why they're fun
Personally I'm happy you started one that got the gears spinning again. So thankyou for that.
----
If you're looking for non-WotC mods I have a pair of recommendations, the latter of which has a WotC version you'd want to replace it with if you ever get that.
Do you remember that "asinine design choice" I mentioned WotC changed? Well this mod gets rid of it for the vanilla version of the game. Does pretty much what it says on the tin.
https://steamcommunity.com/sharedfiles/filedetails/?id=620530611
(Despite it saying it works with WotC, this is no longer true for the few areas that mattered.)
This mod is effectively a community made bugfix and mod that helps your other mods to run better overall.
https://steamcommunity.com/sharedfiles/filedetails/?id=883383859&searchtext=highlander
XCOM2:WOTC is a game about an Avengers-style team of superheroes fighting off an alien invasion that is backed by supervillains. I think WOTC is massively more fun, but I understand how tastes might vary.