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1) Length is around the same, exept for Legendary. On Legendary the game is much longer.
2) Yes still 4. About gaps between them, that is very hard to say. The only really obvious gap, is between Commander (Classic) and Legendary (Impossible) since Legendary is a little nod to the Long War Mod and is much longer and very hard.
3) Garth (Leading Producer) said, there would not be Second Wave Options at launch. (if I understand your question correctly)
Sire, what kind of a difficulty would you reckon a person like me starts on?
Also, is Legendary designed to be a bit more forgiving/do-able now compared to how it was in EU? In EU, Impossible was, er, impossible.
I will also add that impossible difficulty is harder, Jake literally said that impossible was too impossible, Legendary is harder in more ways than just one (wink) in Xcom 2. It is not the same as impossible
I just said this second, they said impossible was too unfair, so they made Legendary not as impossible but it is more difficult in just hostile health, longer story etc.
So is Legendary even harder than Impossible, or less hard? Like you said, Impossible was already too damn hard without relying a great deal on save scumming, and I believe it was immensely difficult to complete Impossible Ironman.
Combat wise it is not as hard as impossible, but Legendary is harder in different ways with also hard combat. So I would say Legendary Ironman is not as hard as Impossible Ironman, because impossible shots are simply lies.
Well I would start at Commander. Challenging but still room for errors.
And based on what Jake said, Legendary is fairer, since Impossible was almost really Impossible. But since Legendary is much longer, mistakes are punished hard and you can very quickly fall behind. So the main difficulty in Legendary is, that it is much longer and by logic you have more time to do errors.
Wow man, if that be the case, I'd be incredibly pumped!
I think, correct me if I am wrong, by the looks of it Classic difficulty will be slightly easier than before (comparatively), and Impossible difficulty will now be on the whole slightly harder than the previous classic difficulty.
Either way, this has me pumped.
I will play one commander run first by the looks of it (not sure about ironman or not, possibly yes), and then one legendary run. Then I keep the game away and get back to it when the expansion launches in the future.
Any idea how much longer will Legendary be in % terms? 100% longer? 40%?
I don't think we can say, but to quote Jake "Alot longer than any other gamemode"
Based on a stream of Firaxis with Jake, it is around 50%-100% longer. They weren't more specific. At least I don't know of it.
No, they just said the generic stuff "OMG lose all your friends and family"
Nope. But I am sure it is equal or longer than EW which gave me a lot of
hours, not counting long war