XCOM 2
Skirmisher's base construction bonus ?
Does the Skimishers' HQ bonus to construction speed also affect excavation projects ?
Originally posted by Amanoob105:
Yes, it does. It is easily the best option in the early-to-mid game for it's ability to get your base up and running quickly.
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Amanoob105 May 1, 2024 @ 7:08pm 
Yes, it does. It is easily the best option in the early-to-mid game for it's ability to get your base up and running quickly.
Stardustfire May 1, 2024 @ 10:11pm 
not really Ama, faster build speed means nothing we you dont have the Engeniers and Power to dig free the slots and power up what you want to build.... and dont forget the funds to start building an installation.
best option early on is the templar base because you dont have an infirmary at start and need other installations more urgently, so no power leftto squice that in at first
Last edited by Stardustfire; May 1, 2024 @ 10:14pm
Amanoob105 May 1, 2024 @ 11:09pm 
Originally posted by Stardustfire:
not really Ama, faster build speed means nothing we you dont have the Engeniers and Power to dig free the slots and power up what you want to build.... and dont forget the funds to start building an installation.
best option early on is the templar base because you dont have an infirmary at start and need other installations more urgently, so no power leftto squice that in at first
Engi's are something that most of us will be keeping an eye out for but are otherwise only required to start clearing rooms, we don't need them to build rooms or staff them to get them to work. They just make what's in there better.
If you're clearing rooms faster this also means you're freeing up engis faster so they can help build and/or staff those rooms should a need arise.

The faster you can clear those rooms the sooner you can get your hands on more resources in the first place, a useful thing when your monthly income isn't all that much.
Power can be sorted by way of having freed up location to build power stations in. And thanks to that last point, you can now likely afford.
Though at the end of the day there won't be much building going on as it's more important to get the resources in those rooms than to build within the space.

Don't get me wrong, the templar bonus is extremely good. But this just beats it out by a hair's width. The templars bonus really kicks in as more useful once the early game is done, as even without the skirmisher bonus you'd typically be on your way to having the engi's you need to get things up and running and you're moving on to the mid game where your troops are fighting enemies that can now hit back.

I suspect we can both agree that the reaper bonus is basically something you use when there is nothing else to scan.

TL:DR Yes, really (:steammocking:).
Last edited by Amanoob105; May 1, 2024 @ 11:10pm
megansweden May 2, 2024 @ 3:25am 
I think the Skirmisher bonus is stronger if you are trying to speed things up in early game, but I have to admit overall I use the Templar base more throughout. But that's because I don't prioritize the Infirmary, it usually doesn't get built until maybe July-ish in-game. Sometimes later. Reapers are strong for the Reaper themself, not for the base perk.
TamTroll May 2, 2024 @ 3:43am 
honestly i almost never scan at faction HQ's, maybe Reapers if i need a bit of intel, but that's about it.

so many other more useful things i can be scanning at, like collecting resources or a new staff member.
Hydra_360ci May 2, 2024 @ 12:45pm 
...and I find them all a waste of time, since Scan missions and Continent expansion are both more important.
Last edited by Hydra_360ci; May 2, 2024 @ 12:45pm
There are definitely cases where a visit to the templars is in order after a particularly bad string of casualties during missions
TamTroll May 2, 2024 @ 4:25pm 
Originally posted by Hydra_360ci:
...and I find them all a waste of time, since Scan missions and Continent expansion are both more important.


I mean yeah, but they're not always available.

No supplies? Can't build a radio tower.

No intel or no available contacts? Can't make contact with a new region

Have the bonus that makes contact instant? don't need to spend any time there, it just happens.
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Date Posted: May 1, 2024 @ 6:33pm
Posts: 8