XCOM 2
Element UK Mar 11, 2016 @ 3:40am
SInce patch 'Primary Target'
has changed from right to left, that is least chance to hit first...anyone else?
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Showing 1-15 of 15 comments
alangriffith Mar 11, 2016 @ 4:06am 
Yup, me too
Element UK Mar 11, 2016 @ 4:27am 
its a damn pain, so easy to forget about and make a crucial mistake
Blue Mar 11, 2016 @ 4:36am 
Also defaults to shooting ALLIES before any enemies you can see.

Terrible design choice that.
Scorrp10 Mar 11, 2016 @ 4:53am 
Originally posted by Blue:
Also defaults to shooting ALLIES before any enemies you can see.

Terrible design choice that.
Actually that was always the case. If you had a hacked/MC unit in sight, game would target those first. That was kinda logical since those were usually the easiest targets to hit. And you generally did want to take them down before control ended.

But the new system is just horrid. Example: my ranger just moved to flank, and is staring at an alien point blank, with two other enemies a bit further. Hit space, it auto targets the furthest enemy. I start hitting tab, and it cycles only the far enemies, never targeting the near one. Only way I could target the point-blank one was to directly click the yellow alien face icon.

Had to reload a few times yesterday after a real bad mistarget
Belazur Mar 11, 2016 @ 5:01am 
I think its their way to get around the issue of enemy vip being n°1 target in almost all situations in the ancient system. Not a great way to deal with the issue, but it works.

I would have preferred something like keeping the ancient order, but with a double check and a big warning in case of targeting enmy vip or hacked/mc enemies.
Ozymandias Mar 11, 2016 @ 5:05am 
Thankfully it doesn't change anything for decent players, since they'd tab and choose the best target anyway.
Scorrp10 Mar 11, 2016 @ 5:09am 
Oh yeah, the VIP targeting 'fix', that is most likely culprit for this mess.

Here is a suggestion. You know how there is a special Subdue action when trooper is next to VIP? How about a special 'Assassinate' action when trooper has LoS on VIP, and exclude VIP from target list?
Scorrp10 Mar 11, 2016 @ 5:17am 
Originally posted by Ozymandias:
Thankfully it doesn't change anything for decent players, since they'd tab and choose the best target anyway.
Unfortunately it does. Motor memory is a b****.

Also, a couple times, following happened: I target the intended enemy, hit enter, and nothing happens. If I click the 'Fire Weapon' words, trooper blasts the wrong enemy.

I dunno how much time 'zip mode' is supposed to save (did not see much difference, SWMT mod is definitely better), but yesterday missions took a fair bit longer due to constant target re-checking.
Blue Mar 11, 2016 @ 5:19am 
Originally posted by Belazur:
I think its their way to get around the issue of enemy vip being n°1 target in almost all situations in the ancient system. Not a great way to deal with the issue, but it works.

I would have preferred something like keeping the ancient order, but with a double check and a big warning in case of targeting enmy vip or hacked/mc enemies.
So fixing a problem that happens once every handful of missions for only a couple of select shots... by creating a problem that happens in each and every mission for absolutely EVERY shot you must take.

Someone have Solomans twitter? Think we need to tell him to undo this fix
Ender Mar 11, 2016 @ 5:23am 
Yeah this is really annoying, I hope they revert it.

Element UK Mar 11, 2016 @ 7:35am 
Well I'm an excellent player ) and its still a pain in the buttocks
Last edited by Element UK; Mar 11, 2016 @ 7:35am
AbeClancy Mar 13, 2016 @ 12:46pm 
For what it's worth, I made a mod on Nexus to reverse the fire order to its original state. It doesn't logically decide who to target, it just starts on the left instead of the right.

This mod must be installed manually because XCOM2 doesn't seem to support core mods loading through the Workshop yet, and I can't make it a non-core mod until I figure out how to override a native-class simulated function.

You also will have to uninstall the mod when the next official patch comes out (and use Ignore Missing Content or the game's upcoming built-in ignore mod feature). I assume that they will fix the targeting order in the next patch since it is a simple fix, so the mod will no longer be needed. But more than that, since it needs to be installed manually the mod won't auto-update when the next patch comes around and will very likely crash the game on load.

It's just a simple fix, not a mod intended for permanent use. Don't use after the next official patch, but if you want to give it a shot here you go:

http://www.nexusmods.com/xcom2/mods/489/
Starwing Mar 13, 2016 @ 12:57pm 
Originally posted by Scorrp10:
Oh yeah, the VIP targeting 'fix', that is most likely culprit for this mess.

OMG, there was a "fix" for this? How was this even a problem? The VIP has a different icon in the list, it's yellow and impossible to not notice, and how did the VIP coming up first actually rate as a PROBLEM???

When I patched my game, I went in, played a mission, saw that the Avenger crew was gone, tried to fix it in all ways I know how, posted here, learned it was a "fix," and stopped playing the game entirely.

I did not realize just how much they destroyed with this lazy and/or rushed, poorly/not at all thought out patch! I'm shocked and disgusted honestly, because I thought they had some talented people over there at Firaxis. I really did.
Element UK Mar 13, 2016 @ 1:30pm 
I'll take a look Abe, cheers. BTW 'Core mod' is modders terminology. I got no idea what that is.
AbeClancy Mar 13, 2016 @ 3:01pm 
Originally posted by Element Xcom2 Operative:
I'll take a look Abe, cheers. BTW 'Core mod' is modders terminology. I got no idea what that is.

If it sounds like modders terminology right now, it will become common parlance soon enough. Basically, XCOM 2 supports an infinite number of non-core mods running at the same time... but only a single core mod. As more people write mods and time goes on, they will start showing up more and more frequently, and people will likely have to take care that they only have one core mod installed at a time.
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Date Posted: Mar 11, 2016 @ 3:40am
Posts: 15