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Terrible design choice that.
But the new system is just horrid. Example: my ranger just moved to flank, and is staring at an alien point blank, with two other enemies a bit further. Hit space, it auto targets the furthest enemy. I start hitting tab, and it cycles only the far enemies, never targeting the near one. Only way I could target the point-blank one was to directly click the yellow alien face icon.
Had to reload a few times yesterday after a real bad mistarget
I would have preferred something like keeping the ancient order, but with a double check and a big warning in case of targeting enmy vip or hacked/mc enemies.
Here is a suggestion. You know how there is a special Subdue action when trooper is next to VIP? How about a special 'Assassinate' action when trooper has LoS on VIP, and exclude VIP from target list?
Also, a couple times, following happened: I target the intended enemy, hit enter, and nothing happens. If I click the 'Fire Weapon' words, trooper blasts the wrong enemy.
I dunno how much time 'zip mode' is supposed to save (did not see much difference, SWMT mod is definitely better), but yesterday missions took a fair bit longer due to constant target re-checking.
Someone have Solomans twitter? Think we need to tell him to undo this fix
This mod must be installed manually because XCOM2 doesn't seem to support core mods loading through the Workshop yet, and I can't make it a non-core mod until I figure out how to override a native-class simulated function.
You also will have to uninstall the mod when the next official patch comes out (and use Ignore Missing Content or the game's upcoming built-in ignore mod feature). I assume that they will fix the targeting order in the next patch since it is a simple fix, so the mod will no longer be needed. But more than that, since it needs to be installed manually the mod won't auto-update when the next patch comes around and will very likely crash the game on load.
It's just a simple fix, not a mod intended for permanent use. Don't use after the next official patch, but if you want to give it a shot here you go:
http://www.nexusmods.com/xcom2/mods/489/
OMG, there was a "fix" for this? How was this even a problem? The VIP has a different icon in the list, it's yellow and impossible to not notice, and how did the VIP coming up first actually rate as a PROBLEM???
When I patched my game, I went in, played a mission, saw that the Avenger crew was gone, tried to fix it in all ways I know how, posted here, learned it was a "fix," and stopped playing the game entirely.
I did not realize just how much they destroyed with this lazy and/or rushed, poorly/not at all thought out patch! I'm shocked and disgusted honestly, because I thought they had some talented people over there at Firaxis. I really did.
If it sounds like modders terminology right now, it will become common parlance soon enough. Basically, XCOM 2 supports an infinite number of non-core mods running at the same time... but only a single core mod. As more people write mods and time goes on, they will start showing up more and more frequently, and people will likely have to take care that they only have one core mod installed at a time.