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> You can only rank up once per mission (jury's still out on whether EXP carries, though) and loot only drops once, I think.
> Stocks synergize incredibly well with Repeaters. Otherwise, don't bother.
> I prefer Extended Mags over Auto-Reloaders on everybody except the Sharpshooter. Since reload only costs one action, it's usually alright to reload in the middle of combat.
> You can have a Specialist be an effective mix between medic/hacker with: Medical Protocol - Haywire Protocol - Field Medic - Threat Assessment - either Ever Vigilant/Guardian since both are pretty bad - either Restoration/Capacitor Discharge, I prefer the latter. Saves space on your team to have a multi-purpose Specialist.
I mean the fuel tanks and things usually next to buildings :P
1 - didint know that
2 - If is stocks im taking about that make it so you always hit, then having a sure fire hit out weighs most other options.
3 - You can't move reload and shoot in the same turn.
4 - who else are you going to take, There's only 4 classes, 5 Once you get a phycic.
2: But you do like 1-3 damage with stocks. They scale up horribly in the late-game, when basically every enemy's rocking double digit HP and heavy armor. Unless you're going for a Stock + Repeater cheese strategy, Stocks are nothing more than an early-game crutch. Grenades generally replace Stocks when it comes to doing guaranteed damage as the game goes on.
3: Generally speaking, if you need to move, reload, and shoot, you've got positioning problems. You should only need to reload and shoot, since the enemies should already be in sight.
4: Better classes, like an additional Grenadier, an additional Psi Operative, an additional Ranger, or an additional Sharpshooter? Like, any class that can actually fight? You get six slots at the end. You only need one Specialist, in whichever discipline, I think.
Lot of people dont like sniper. or Ranger. or specialists. The only things in common with most people is that grenadiers are goods.
i think you are heavily overrating stocks though. Most shots I take are 80% or better to hit so doing a couple damage on misses is only situationally useful.
I also think 1 specialist is enough. 2 grenadiers, 1 specialist, 1 ranger, 1 sharpshooter and 1 guy to get xp works great. For final missions the last slot goes psi.
More than any other class I rely on my main specialist since leveling hacking is such a pain. Main spec is the only soldier that feels game breaking to lose.
Ok the stocks
On a heavy (Grenadier) EVEN if the shot is lousy it is GOING to hit, witch means its GOING to shred armor. (Holo targeting happens anyways) So with a VERY lousy shot you get minor damage, Holo targeting AND shredded armor Plus any effect of any ammo you have equiped.
One of ya guys gets dragged by a snake, Even a rookie with a stock can FREE up your soldier thats been dragged allowing them to either kill the snake or get the hell out of dodge.
I'm far from saying equip every soldier with a stock, But having one on ya heavy and sniper should be a must as it gives you that peice of mind that your ALWAYS going to hit. Now the other thing is having the stock on a squadsight sniper that has poison ammo. When he/she is on over watch if there shot doesn't kill them the poison will give them a REALLY bad day.
I kinda feel sorry for those who's games go perfectly where every mission is flawless and the aliens never get a shot at you. Must be boring. Might I suggest playing on a harder setting :P.
Now with the TWO specalists .
One Being a total robo freak and looking after it means you end up with a guy that can LITTERALLY take over any mech the enemy throws at you with 90%+ chances.
And the Full blown medic (Assuming he aint front line) Can keep your team rolling and patch you up if and when the crap hits the fan.
Hmm 2 grenades vs 4 med kits, a revive + what ever else you want to take (mimic becon, grenade ect ect.
I play on legendary so not air how I can play on a harder setting. One specialist is enough. Don't need a combat and a medical protocol and one specialist can get all of the most important skills outside of that.
It is personal preference obviously but if I were training a new player I would always tell them 2 grenadiers at all times, they are easily the most important class.
tactic wise, i like to use upper terrains and los retreats for ambushes, not always possible cause of the timers but really fun. finally fully overwatch destroy reinforcements.