XCOM 2
Cactuskiller Mar 3, 2016 @ 10:45am
Haywire Protokoll: How long can i control Hacked enemies???
Does anyone know how long haywired enemies stay under my control, because I dont want to risk a controlled unit will overcome the hack and then flank me or sth. (especially turrets).

So plz, how long?
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Mook Mar 3, 2016 @ 10:47am 
2 turns
Dies Fourth Mar 3, 2016 @ 10:50am 
When i take control i use that unit as a decoy or scout to open up the fog of war. Knowing his own will turn on him i position him in the open where all his buddies can get a free shot on him once hes outlived his usefullness.
BigBadB Mar 3, 2016 @ 12:50pm 
I think there may be some randomness to it (not sure) but you can usually count on three turns, including the one in which you perform the hack.
yuri simp Mar 3, 2016 @ 12:58pm 
I think a general rule of thumb is that Haywire Protocol will have one turn left on cooldown the turn the hacked unit breaks free from control, and two turns from stun. Not sure. I read it somewhere.
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Date Posted: Mar 3, 2016 @ 10:45am
Posts: 4