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I'm playing on Iron Man and I really don't want to waste a inventory slot to test it out. I was just wondering if it was true or not.
I guess I could always start a new game and go through the first mission in order to get to the part where I can build a smoke bomb and then test it out...
1) Fired smoke grenade at enemy officer.
2) Tried to hit him with a "shuriken bomb" (a mod) which hits ALWAYS, but this time it missed.
So, the defense advantage of the smoke was working well for the ENEMY
3) When the enemy-turn started, he simply ran some steps to leave the smoke. Then he shot through a full cover and killed one of my soldiers.
Perhaps the smoke is meant to be used on self?
Idealy visibility should be reduced if there is smoke between you and your target even if neither of you are "in" the smoke, but Id be suprised if thats implemented.
Early game I think a flash nade is a better use of an inventory slot. Late game, any damaging grenade trumps it.
Note that smoke grenades previously didn't affect aim due to a bug but that was fixed in the last patch.
Flash grenades are typically better than smoke:
- Have a much wider range
- Reduce enemy movement
- Prevent and break enemy special abilities like sectoid mind controls
One advantage to smoke is that flash grenades don't affect robotic enemies while you gain the effect of smoke regardless of who is shooting you. Even so, IMO smoke grenades and bombs should have a better aim reducing effect to make them a viable alternative to flash bangs. I only ever equip smoke grenades in the early game on snipers because they are usually too far from the enemies to toss flash or frag grenades but can be close enough to reach your own squad with the smoke.
That's the real problem with smoke grenades. Their aoe is TINY.
why not put a mimic beacon in full cover, then give him some smoke? :p
Also SUPPOSEDLY enemies can't miss them any more, but they can. I think it sets base aim to 100 when attacking them, but penalties to aim can cause them to miss anyway.
Of course, since XCOM 2 doesn't really deal with excess percentages too well, that can still lead to the enemy missing.
And in regards to the "improved" smoke bomb, the indicator straight up deceives you - the actual smoke effect radius doesn't change in the vanilla game.
Currently, there aren't any mods to fix this. I just mod smoke to confer a greater defensive boost, but the bigger radius from a smoke bomb would be reeeeeaaaaaaaally nice.