XCOM 2
Muton Feb 28, 2016 @ 10:18am
A question about medics and medkits
In Enemy unknown, you could gather all of your injured soldiers around the medic, and when the medic used the medkit, all the soldiers adjacent to the medic would be partially healed. Also I think he could heal more HP with it as opposed to 4 or 6. In this game the medkit only heals one selected member, can use it 3 times and heals one person at a time. Have I said anything incorrect?
< >
Showing 1-4 of 4 comments
Timbermaw Feb 28, 2016 @ 10:25am 
Yes that is pretty incorrect afaik
Dr.Fumetastic Feb 28, 2016 @ 10:25am 
I cannot remember medkits healing more than one unit in EU/EW.
With medical protocol you get an additional use and can heal over range (total of 4 charges). Also, with better Gremlins and the Viper medkit-upgrade you can heal more than just 4.
alangriffith Feb 28, 2016 @ 10:28am 
The mass heal of nearby people in EW wasnot from the medkit, it was from the MEC upgrade - regeneration mist I think it was called. MECs were in EW only (expansion to EU, but affected entire campaign), so nothing like that existed in EU itself.

In Xcom 2 the medkit can be used once as standard, however the specialist can gain a medkit use with medical protocol skill from the Combat Medic tree (so if carrying a medkit has 2 uses total) and later can boost that extra use to 3 with another skill (so 4 if carrying a medkit). Range is also boosted from adjacent to pretty much any range by the specialist combat medic abilities, thanks to using the gremlin. Still single target though.

The top tier colonel ability for combat medic build is Restoration, which is a one use heal of the entire squad, seperate to any medkit uses.

As to the amount of healing, EU had 4, boosted to 6 with a foundry project. However there were some situational/skill changes to that, I can;t remember the exact details of those though. EW also had one medal which had an ability for the recipient to receive more healing from medkits.
Last edited by alangriffith; Feb 28, 2016 @ 11:08am
Muton Feb 28, 2016 @ 10:56am 
hmm ok so 4 + 1 restoration. Looks like I picked the alternate abilities for all 3 specialist I have
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Feb 28, 2016 @ 10:18am
Posts: 4