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With medical protocol you get an additional use and can heal over range (total of 4 charges). Also, with better Gremlins and the Viper medkit-upgrade you can heal more than just 4.
In Xcom 2 the medkit can be used once as standard, however the specialist can gain a medkit use with medical protocol skill from the Combat Medic tree (so if carrying a medkit has 2 uses total) and later can boost that extra use to 3 with another skill (so 4 if carrying a medkit). Range is also boosted from adjacent to pretty much any range by the specialist combat medic abilities, thanks to using the gremlin. Still single target though.
The top tier colonel ability for combat medic build is Restoration, which is a one use heal of the entire squad, seperate to any medkit uses.
As to the amount of healing, EU had 4, boosted to 6 with a foundry project. However there were some situational/skill changes to that, I can;t remember the exact details of those though. EW also had one medal which had an ability for the recipient to receive more healing from medkits.