XCOM 2
what is reaction shot?
what the heck is it? it;s not overwatch that's for sure.. im almost at 60 hours into the game and i still don't know half of the definition in this game....
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Showing 1-15 of 15 comments
Rumpl4 Feb 27, 2016 @ 1:07am 
Yes it is overwatch, the blurb on overwatch even says "allows a reactionary shot"
Graey Rebis Feb 27, 2016 @ 1:10am 
If you're talking about the "reaction shots" used in the Kill Zone skill by the Sharpshooter, a reaction shot is like an Overwatch shot but it triggers when an enemy is about to attack instead of just with movement.
Mistfox Feb 27, 2016 @ 1:11am 
Normal overwatch shoots movement, so if the enemy is behind cover and shoots at you, that will not trigger overwatch. Reaction shot makes it so that actions other than moving will make your guy shoot at the enemy too, so in the example above, a normal overwatch will not trigger if the enemy just shoots while a "reaction shot" will make your guy return fire.
okay, thank you guys.

soo who has reaction shot skill? other than the kill zone from the sharpshooter.

Coz i got this skill from being a leader that all gets +10 on reaction shot aim, which is pretty much useless if i don't have anyone who has reaction shot.. other than the leader itself( coz my leader is a sharpshooter who has kill-zone skill)
Krata Lightblade Feb 27, 2016 @ 1:32am 
Specialists can either learn to use a Covering Fire reaction shot thing, or give someone else a Covering Fire with their Gremlin, which is similar.

Meaning that you could use a Specialist to grant the Covering Fire reaction fire to the sniper with Aid Protocol once you unlock the correct ability.
Tamiore Feb 27, 2016 @ 1:38am 
Actually from what I understand overwatch shot IS reaction fire.
It's just that there can also be different sources of reaction fire, not just overwatch per se.
see... a lot of people have their own understanding of whatever this reaction shot means...

and no.. it's not overwatch shot.. reaction shot is actually a skill from certain classes that shoots an enemy that shoots, NOT moving.. i made a search of my own... and there is so much more on this game i dont understand..
SievertChaser Feb 27, 2016 @ 3:37am 
Originally posted by st88:
Actually from what I understand overwatch shot IS reaction fire.
It's just that there can also be different sources of reaction fire, not just overwatch per se.
Yes. Overwatch is just one way to get Reaction Fire. Say, the old Assault also could have a reaction shot against anyone who came within a certain range.

I'd define it as any form of attack ocurring in the other side's turn.
Zhorge Feb 27, 2016 @ 3:58am 


Originally posted by One Fap Pikachu:
see... a lot of people have their own understanding of whatever this reaction shot means...

and no.. it's not overwatch shot.. reaction shot is actually a skill from certain classes that shoots an enemy that shoots, NOT moving.. i made a search of my own... and there is so much more on this game i dont understand..


Yes, it is. You relied on wrong or read it wrong. A reaction shot is a shot that is not an AIMED (taken during YOUR TURN) or AOE (Grenades, bombs, some PSI abilities, etc.) shot. It is taken in REACTION to something an enemy does and incures a 30% "To Hit" penalty. Reactions shots (all a form of Overwatch) include the following skills that MODIFYor give a Reaction shot and/or Overwatch functionality:

Modify/Give -- Covering Fire, Threat Assessment, Ever Vigilant, Guardian, Suppression, Long Watch, Kill Zone.

Modify/Prevent -- Phantom: When the squad is revealed, this soldier remains concealed. (your soldier wont make Overwatch shots until he is revealed). Shadowstep: This soldier does not trigger overwatch or reaction fire.
well that was informative, Zhorge. Thank you very much.. there should be a handbook or manual for this..:blissful_creep:
gimmethegepgun Feb 27, 2016 @ 5:28am 
Originally posted by Zhorge:
It is taken in REACTION to something an enemy does and incures a 30% "To Hit" penalty.
That is to say, it doesn't decrease your aim stat by 30, rather it multiplies your total chance to hit (after all aim and defense modifiers) by 0.7
Scorrp10 Feb 27, 2016 @ 7:08am 
Any kind if attack during enemy turn is reaction. Overwatch is an action you take on your turn in order to take a reaction shot if enemy comes within your range. Killzone, Threat Assessment are other actions that grant reaction shots. Ever vigilant grants reaction without explicitly activating it. Return fire is reaction shot triggered without player input. Same for bladestorm (reaction melee). In EU, Assault has close quarters skill - trooper would auto blast any alien coming within 4 tiles. Could easily wipe a chryssalid pod on their turn. Bladestorm is a pale shadow of that...
Dorok Feb 27, 2016 @ 7:13am 
Originally posted by gimmethegepgun:
Originally posted by Zhorge:
It is taken in REACTION to something an enemy does and incures a 30% "To Hit" penalty.
That is to say, it doesn't decrease your aim stat by 30, rather it multiplies your total chance to hit (after all aim and defense modifiers) by 0.7
How 0.7 isn't 30% ?
Segovax Feb 27, 2016 @ 7:22am 
Originally posted by Dorok:
Originally posted by gimmethegepgun:
That is to say, it doesn't decrease your aim stat by 30, rather it multiplies your total chance to hit (after all aim and defense modifiers) by 0.7
How 0.7 isn't 30% ?

I think he was expanding for people who don't understand that it's a percentage multiplier and not a fixed number. Some people see 30% and they just subtract 30 from the soldier's aim rather than multiply it out.

Or maybe he just plain didn't get it, I dunno.
gimmethegepgun Feb 27, 2016 @ 1:57pm 
Originally posted by Dorok:
Originally posted by gimmethegepgun:
That is to say, it doesn't decrease your aim stat by 30, rather it multiplies your total chance to hit (after all aim and defense modifiers) by 0.7
How 0.7 isn't 30% ?
-30 aim would make a 65% shot become a 30% shot. Multiplying by 0.7 makes a 65% shot become a 45.5% shot. If your total chance to hit is below 100%, x0.7 is better than -30. However, shots with better than 100% to hit get penalized more, to the point where a guaranteed hit lies at a base hit chance of 143%.
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Date Posted: Feb 27, 2016 @ 1:05am
Posts: 15