XCOM 2

XCOM 2

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Salvo vs Hail of Bullets
I can't remember exactly but salvo does not let you do two actions per turn, it only lets you move after launching a grenade, isn't it ?

Which one do you prefer on your grenadiers ?
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31-37 van 37 reacties weergegeven
Origineel geplaatst door BlueTrin:
I can't remember exactly but salvo does not let you do two actions per turn, it only lets you move after launching a grenade, isn't it ?

Which one do you prefer on your grenadiers ?


I gunners & grenadiers. So I use both. Both have come in very, very, very handy when the **** has hit the fan. Of the two, I think salvo has saved my bacon more than hail of bullets.

The only drawback of hail is you need to put a big magazine on your gun because I think it uses 3 ammo.

The drawback to salvo is when you're out of grenades, you've got nothing.

EDIT: THinking about it more. I think salvo has been definately better on timed missions where you're trying to prevent a detonation or you're trying to blow-up the alien relay tower because it allows more fire & movement.

OTOH, on non-timed missions, like assualting an Advent facility, hail has the edge, especially later in the game when you're dealing with mutilple high-hit-piont enemies and need to crush a secotopod or andromedon before he crushes you.
Laatst bewerkt door Zhorge; 26 feb 2016 om 18:12
Hail of bullets is handy because it never misses. There were times when I was very happy to have it. Salvo is more powerful though especially if you have plenty of grenades left.
Like most of the grenadier tree, salvo's better most of the time because most of the missions you fight in don't last very long, so their limited use explosives are phenomenal.
And then you play the last mission :P
Origineel geplaatst door SamBC:
Origineel geplaatst door BlueTrin:
that's quite a big investment to have a soldier only for the last mission though.
AWC respec.
Thanks Sam, I always forget it's there.
Salvo if you're going the" boom boom" path, hail if the sheer gunner path. I find that each side of the abilities have a good synergy with whatever else of the same side, so if you're going right, keep going right, same for left.

theres a few exceptions however, for instance, blast padding, dont take that ♥♥♥♥ and go for holo targeting, thats for grenadiers.

for rangers I'd never pick deep cover over untouchable regardless of the side.


so if you went for chain shot, rupture, i'd get hail no doubt, a 100% hit chance can save your live when you need the most.
Laatst bewerkt door Rodrigo; 27 feb 2016 om 5:42
Origineel geplaatst door Captein:
for rangers I'd never pick deep cover over untouchable regardless of the side.
If they rolled Aim through the AWC then MAYBE take it. Otherwise definitely no.
SALVO. with late game tech.. OP!
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Geplaatst op: 25 feb 2016 om 14:18
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