Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well the aliens don´t shoot at somebody in smoke though LOL the times I use it they prefer other targets :P over the ones in smoke.
I also play Commander Ironman, and I've also watched others play Legendary Ironman on YT. They use scouts all the time. You can't squadsight target enemies detected by Scanning Protocol and Battlescanners, and you only have a very limited number of uses.
A stealth ranger is extremely flexible and practical. Their scouting lets you beat some encounters easily and avoid triggering surprises. Then if you need firepower, they have it with their shotguns, and you can take them out of concealment at any time you want.
my sniper was hit in full cover, aid protocoll, duck and cover and smoke the enemy (normal advanced advent soldier) hit him on max range, so i began to count:
65% hit chance (-40 - 30 - 30 - 20) = -55%, 0% hit chance.
zitat Gallileo: "And it do turn around!"
they have forgotten to implement the old x com 2nd wave option that the game roll new if y load, or in other words with this option the game roll out the result every aktion not beginning of turn...
and on the last difficult a tipp from me: dont use smoke, a granade, a mec salvo or poisencloud or andromedon blast will hit most 2+ soldiers is harder than a shot ;)
[/quote] I also play Commander Ironman, and I've also watched others play Legendary Ironman on YT. They use scouts all the time. You can't squadsight target enemies detected by Scanning Protocol and Battlescanners, and you only have a very limited number of uses.
A stealth ranger is extremely flexible and practical. Their scouting lets you beat some encounters easily and avoid triggering surprises. Then if you need firepower, they have it with their shotguns, and you can take them out of concealment at any time you want. [/quote]
dont know how these poeple play but i try to kill all enemies before they shot, so every men have to do much dmg, or i throw a imitateball, and i dont say it is not a good strategy to scout, if you can use your scout allways, but if you have a group at first with two adv lancers, one officer and a Guardball you throw away your scout and wish you have a sniper more.
with a stealther you see the enemy before they see you, thats nice really, but thats all you can not bring the rest of the team in a new ambush position. And i think (personal opinion) thats the same fear strategy like X com EU/EW: scout with a shiv and have 2/3 snipers, its a safe way true but where is the heartknock, where the adrenalin and what is skillfull at this? ;)
I love acid grenades for their shredding property.
I wouldn't say useless, but compared to the...forgetting name...blaster that shreds the plasma blaster is awful.
Mines useless... you must be using them wrong, if you use them well you can wipe multiple enemy pods in one turn and still have actions left to OW or move.
Yes, they're great. Especially in ambushing. And they're a little more fun than grenades 'cause you can attach them to the sides of buildings.
nah , nanovest are ♥♥♥♥ dude
I agree vest is useless it's only I think 2 extra HP which on lower difficulties is useless cause a grenade is more useful, on higher difficulties it's useless because the extra 2 HP is instantly rendered obsolete by the damage bonus enemes get for you playing Commander or Legendary and it's still better to have a grenade or medkit.
Also I wouldn't say buffer is less useful. It's unfair how health works true but at the end of the day a wounded trooper regardless of how long he'll be vacationing is still better then a dead trooper since dead troopers no longer march in step....