XCOM 2
Exarch_Alpha Feb 25, 2016 @ 8:35am
The most useless thing in the game?
Nanovest :steamhappy:

Yes I know it´s very early game but I find difficult to find uses on those, and I´m playing on Veteran. Why the hell you would use those on harder settings?
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Showing 106-120 of 195 comments
drake_hound (Banned) Feb 26, 2016 @ 2:35pm 
Originally posted by gimmethegepgun:
Technically the smoke grenade/bomb is worse than the nanovest. Because they forgot to give it a defense value so that it does LITERALLY ANYTHING.

Well the aliens don´t shoot at somebody in smoke though LOL the times I use it they prefer other targets :P over the ones in smoke.
Empiro Feb 26, 2016 @ 3:40pm 
Originally posted by philippkrieger:
dont know which difficult level you play, i play commander ironman first. know i play legend ironman and a stealthranger is nothing as a scannerbeacon and this will devanish faceless so more practicable than use one skyrangerslot for a guy which is not better than a rookie with a shotgun and a scanner...

I also play Commander Ironman, and I've also watched others play Legendary Ironman on YT. They use scouts all the time. You can't squadsight target enemies detected by Scanning Protocol and Battlescanners, and you only have a very limited number of uses.

A stealth ranger is extremely flexible and practical. Their scouting lets you beat some encounters easily and avoid triggering surprises. Then if you need firepower, they have it with their shotguns, and you can take them out of concealment at any time you want.
Verdikt Feb 26, 2016 @ 3:48pm 
if y dont play ironman and if y a savegamerabuser (funny word xP) you will very fast know that the game is loading the hits and misses at the beginning of your turn, also for the enemy, so defence pushes are useless its luck...
my sniper was hit in full cover, aid protocoll, duck and cover and smoke the enemy (normal advanced advent soldier) hit him on max range, so i began to count:
65% hit chance (-40 - 30 - 30 - 20) = -55%, 0% hit chance.
zitat Gallileo: "And it do turn around!"
they have forgotten to implement the old x com 2nd wave option that the game roll new if y load, or in other words with this option the game roll out the result every aktion not beginning of turn...
and on the last difficult a tipp from me: dont use smoke, a granade, a mec salvo or poisencloud or andromedon blast will hit most 2+ soldiers is harder than a shot ;)
Verdikt Feb 26, 2016 @ 3:58pm 

[/quote] I also play Commander Ironman, and I've also watched others play Legendary Ironman on YT. They use scouts all the time. You can't squadsight target enemies detected by Scanning Protocol and Battlescanners, and you only have a very limited number of uses.

A stealth ranger is extremely flexible and practical. Their scouting lets you beat some encounters easily and avoid triggering surprises. Then if you need firepower, they have it with their shotguns, and you can take them out of concealment at any time you want. [/quote]

dont know how these poeple play but i try to kill all enemies before they shot, so every men have to do much dmg, or i throw a imitateball, and i dont say it is not a good strategy to scout, if you can use your scout allways, but if you have a group at first with two adv lancers, one officer and a Guardball you throw away your scout and wish you have a sniper more.

with a stealther you see the enemy before they see you, thats nice really, but thats all you can not bring the rest of the team in a new ambush position. And i think (personal opinion) thats the same fear strategy like X com EU/EW: scout with a shiv and have 2/3 snipers, its a safe way true but where is the heartknock, where the adrenalin and what is skillfull at this? ;)
CavityCommunion Feb 26, 2016 @ 4:08pm 
Originally posted by Mike:
maybe if you're super paranoid about your favourite guy dying. maybe its a newb tool to help scrubs learn there are more important things than MOAR HP. maybe itll be rebalanced to not completely suck.

i for one dont see the need for battle scanners or experimental grenades. plasma bombs and mimic beacons fo laife.

I love acid grenades for their shredding property.
CavityCommunion Feb 26, 2016 @ 4:09pm 
Originally posted by jenniferthomas28:
plasma blaster is useless

some of the experimental grenades are awesome, especially acid bombs that do the same damage as plasma, plus an extra 3 damage when the enemy turn starts meaning its effectively 10 damage, and doesnt destroy objectives that you need like computers either

I wouldn't say useless, but compared to the...forgetting name...blaster that shreds the plasma blaster is awful.
gimmethegepgun Feb 26, 2016 @ 4:13pm 
Originally posted by philippkrieger:
my sniper was hit in full cover, aid protocoll, duck and cover and smoke the enemy (normal advanced advent soldier) hit him on max range, so i began to count:
65% hit chance (-40 - 30 - 30 - 20) = -55%, 0% hit chance.
EU had a minimum 1% chance to hit with any shot. Probably the case here.
gimmethegepgun Feb 26, 2016 @ 4:16pm 
Originally posted by CavityCommunion:
Originally posted by jenniferthomas28:
plasma blaster is useless

some of the experimental grenades are awesome, especially acid bombs that do the same damage as plasma, plus an extra 3 damage when the enemy turn starts meaning its effectively 10 damage, and doesnt destroy objectives that you need like computers either

I wouldn't say useless, but compared to the...forgetting name...blaster that shreds the plasma blaster is awful.
It's useless in that it's categorically worse than another option that costs the same amount to get. Considering it doesn't shred and has a pathetically tiny radius, the Shredder Gun (the regular heavy weapon) is probably better. Does 1 less damage and doesn't ignore nearly as much armor, but shreds 2 and has a radius big enough to actually hit things.
Flodge Feb 26, 2016 @ 4:18pm 
Originally posted by gimmethegepgun:
Originally posted by philippkrieger:
my sniper was hit in full cover, aid protocoll, duck and cover and smoke the enemy (normal advanced advent soldier) hit him on max range, so i began to count:
65% hit chance (-40 - 30 - 30 - 20) = -55%, 0% hit chance.
EU had a minimum 1% chance to hit with any shot. Probably the case here.
Yep 1% minimum. Also smokes are currently broken so woulda done nothing.
Solo4114 Feb 28, 2016 @ 9:42am 
For heavy weapons, so far I prefer the blaster launcher. It's basically an upgraded rocket launcher that doesn't require a clear line of fire. Although, I'm coming around to the believe that the WAR suit is less useful on a Maj. or Col. level grenadier, given the loss of a 3rd utility slot. I like being able to bring two grenade types and an ammo type, or a grenade, ammo, and something else (e.g. mimic beacon or battle scanner).
Mulqueeny Feb 28, 2016 @ 9:45am 
Originally posted by SeniLiX:
Originally posted by gimmethegepgun:
Technically the smoke grenade/bomb is worse than the nanovest. Because they forgot to give it a defense value so that it does LITERALLY ANYTHING.

Ahaaa. So THAT'S why it haven't done anything at all so far!

The stimms, mines or mindshield are perhaps the most useless to me.

Mines useless... you must be using them wrong, if you use them well you can wipe multiple enemy pods in one turn and still have actions left to OW or move.
CavityCommunion Feb 28, 2016 @ 9:48am 
Originally posted by Mulqueeny (EveryDayJesus):

Mines useless... you must be using them wrong, if you use them well you can wipe multiple enemy pods in one turn and still have actions left to OW or move.

Yes, they're great. Especially in ambushing. And they're a little more fun than grenades 'cause you can attach them to the sides of buildings.
Powellinho.72 Feb 28, 2016 @ 10:36am 
Originally posted by Mike:
the most useless thing in the game? judging by alot of the whiney threads and comments around these parts, id have to say - THE PLAYER. AMIRITE. CAN I GET AN AMEN.

nah , nanovest are ♥♥♥♥ dude
Black Jesus Feb 28, 2016 @ 10:43am 
Originally posted by flOdge:
Nanovest isn't great because you're putting it up against a grenade or flashbang (or mimic beacon later game) in the same utility slot - also because of how armour/health/heal times are calculated, taking more buffer doesn't actually help as much as it should.

I agree vest is useless it's only I think 2 extra HP which on lower difficulties is useless cause a grenade is more useful, on higher difficulties it's useless because the extra 2 HP is instantly rendered obsolete by the damage bonus enemes get for you playing Commander or Legendary and it's still better to have a grenade or medkit.

Also I wouldn't say buffer is less useful. It's unfair how health works true but at the end of the day a wounded trooper regardless of how long he'll be vacationing is still better then a dead trooper since dead troopers no longer march in step....
Black Jesus Feb 28, 2016 @ 10:45am 
What's the base damage on proximity mines?
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Date Posted: Feb 25, 2016 @ 8:35am
Posts: 195