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报告翻译问题
In xcom 2 chrysallids activate from way out os LoS then sprint all the way to soldiers and attack them and you can't do anything about it. Also remember in long war how higher ranked soldiers didn't panic? Yeah, expect your captains and majors to panic on a daily basis. smh...
Get them gravely wounded more then will shaken. and then just use them for the 1 kill they will have moral 100 :P
Never ever panicking anymore aside from Psi Panick.
That being said, Long War is better as a game. XCOM 2 SUCKS as an XCOM game in the macro scale. The Avenger is boring, there aren't any base building depths like Long War/XCOM, and the game feels.... boring. XCOM feels epic as its you vs the aliens, and Long War makes it feel even better with how alien units grow as you do. I'm in control of a huge army and I'm backed by the world to fight the aliens. However XCOM 2 feels... not grand in the least and actually qutie boring in retrospect with its crummy gorilla warfare thing going on. Instead of playing XCOM, I'm playing RISK, and that really sucks.
Lets not forget LW's 8 unique classes and MECs, the fatigue system, and 5 tiers of weapons instead of 3. And lots and lots of things to help you customize your soldiers even more like all the ammo types ext... and SHIVs.
Now if you could literally take all the XCOM assets, IE UFO missions, shoot down UFOs, your in a base instead of the crap Avenger, and make XCOM 2 have the exact macro gameplay of XCOM (council and all, including Base Assaults) with XCOM 2's micro gameplay, it would work wonderfully.
Vanilla? I'd say.. 40 hours?
Long War? 400+. Maybe 1000+
XCOM 2? A Veteran playthrough, but I could do legond easy since all I need to do is struggle up to Adronaughts and once I finish their autopsy I have won the game.
Legend is easy? Yea, I think not. Have you tried it? The Andromedons don't appear until much later, but I digress.
There are several interesting mods out right now for XCOM 2 that improve it vastly.
Though I too am a huge fan of LW, but it's not better than XCOM 2 with mods. Until Enemy Within came out, much of what LW had to offer didn't yet exist.
I suspect that XCOM 2 will get it's own EW type of mod as well. Then it would be more fair to compare them.
The huge nail in the coffin of XCOM 2 to me in comaprison to LW is the game itself.
I HATE its story, I HATE the Avenger, I HATE this gorrial stuff, and I HATE the avatar project.
Why? Its not epic. It feels like some sort of B list cowboy movie. Bradford sounding like a heavy smoker doesn't help things at all.
XCOM is epic. You are protecting the world from an alien invasion. It has a bit of horror to it, esp with the Chryssids. You have the council where the aliens can take the countries and you can take them back. You can choose where you start. Repairs. XCOM base defense is a lot more fun, XCOM base looks better and feels more epic, ext... I mean, you get chocked up sometimes when the XCOM main theme goes in the first game. In the second? I'm just reminded of how boring things feel.
XCOM as a game, or on the macro scale anyway, or well with the LW mod anyway, felt like an invasion, and was incredibly fun. XCOM 2 as it is now is just some B list cowboy movie with a more defined ending.
Now basically remove the XCOM 2 story, or somehow make it work with the XCOM story with the whole council panic system instead of the crappy Avatar project, bring back UFOs'UFO shoot downs, ext... but more extensive, and REMOVE the Avenger and you'd have an even better LW, because lets face it, XCOM 2's tactical combat at its core is wayy better than LWs.
I also miss alien interrogations. It made the game feel more... epic.
Play Legend Ironman
6 Man starter squad, gets to 8 with GTS upgrades
More Enemies +1 to each pod
Lw Cover Values(30 low, 45 high)
True Concealment
Finite Armory: u have to build every weapon, armor u wanna use, or replace in case u lost it, with basic value it puts huge stress on your alloys and elerium
More Starting Ressources, 250 > u need to replace soldiers
True Retroactive AWC
Grenade AOE Falloff dmg
Muton Centurion, SMG mod, Leader Mod
I also consider some EMP reworks, for now i can live with the Tech-Vest mod
Fix for mimi beacon or just ignore it as i do
wanna buff some AYYS too cause u so godlike ? change some numbers in inis, get sectopod rework,
If thats not gona keep u busy for some time i dont know...game is only three weeks old, dont expect it to have the refinement of LW yet, as most of those mods arent refined yet.
but its alrdy the far better game imho
Only problem is mods would need to completely replace the Avatar project with XCOM 1's Council system to make it fun.
Then again, I was never a huge fan of the Long War mod. I like the smaller, more "arcadey" style of the base game and I've long since lost my taste for the time sinks and "complexity" of the old UFO. I'm sure we'll get Long War or a Long-War-Like mod at some point, too. The modability aspect alone makes this the product to stick with long-term.
Its the feeling mate. You go from a grand 'war of the worlds' to a B list cowboy movie that needs a lot of suspension of disbelief to even make sense. If the aliens wanted to deal with XCOM, they would do so after the first blacksite and send their 14 UFOs/month to hunt down the Avenger, which they should be able to track easily using XCOM's sattlites they no doubt plundered from their base invasion. XCOM 2 literally hinges on the aliens being braindead tactically and strategically to work.
Long War at least the temple ship helps the game make sense as to why the aliens don't just send down sectopods on day 1, and its a bit more believable that you can fight the aliens since your basically in control of a global super black ops group.
You're in control of six guys and one jet. If the aliens wanted to win, they could just send those "14 ships a month" down all at the same time and you'd be able to handle all of one. All the rest of them would succeed in their missions. The whole premise of defending earth with enough people to maybe fill a bus is far more preposterous than running an underground resistance, especially with Tygan going out of his way to explain the game's premise of signal obfuscation.
u played 400 hours lw, u start xcom on veteran and 'predict' u beat legend izi, yeh nope rofl
pls show us mortals on stream how u do that, so we can learn from u ^^