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In an earlier encounter, Bladestorm + Reaper allowed my ranger to dispatch 3 Berserkers that had cornered him. Awesome. But do they get Damage Bonus against Avatar ? I don't fancy the chances of my Ranger slashing his way through Muttons guards to get at him...
Like I said, my issue is that I was a bit out position, having entered the room by both sides, leaving the Sniper alone on the left. I prioritized getting rid of the Codex to avoid any nasty AOE, which gave time to the 2nd avater to MC my grenadier... It kind of snowballed from here, where I had to focus fire on priority targets (MCing Avater, Codex, etc...) leaving muttons, vipers and the like a free run.
I only made it because of a few timely hacks or Mind Control, and the sacrifice of the sniper, who had to maximize Damage Output vs. Survivibility.
As for killzone: it doesn't work on the Avatar so i don't use it there.
Focus on the avatars and try to only "aggro" enemies that are near the avatar.
Save your grenades and don't waste them before the avatars. Psionics are the best units since they can bypass armor, followed by grenadiers but it can be done without psionics.
My favorite squad is double Grenadier, double specialist, ranger and sharpshooter. Grenadiers skilled for max grenade damage so i always take volatile mix over chain shot(it misses so often anyways).
Why 2 Specialists you might ask: Threat Assessement skill. It doesn't end the turn so you can use that on a soldier to give him a free overwatch and better cover and your specialist can still attack afterwards. I specced both specialists for max drone damage and of course hacking to shutdown robots. Gremlin heals aren't really needed. If you play carefully your soldiers shouldn't get hit. I still use the field medic skill for 2 extra medpacks tho.
Psionics are just awesome but it takes so long to train them (on legendary it takes 9 days for one ability) so i usually don't bother to get them.
Which, leads me into another tip. When an Avatar takes damage, he teleport. This can be advantageous. You can kind of herd him around with that. Sometime, if you are lucky, you can herd him right smack in the middle of all your guns.
That there is the problem. Never, never leave a guy by himself. Always make sure he has support from at least one other unit. I'd imagine your sniper would still be alive now if only he had a buddy with him...
Enemy aliens are NOT UNLIMITED at all. But you will have to kill as many as 75 to 80 enemies in that final room, until they stop coming (playing on commander difficulty).
My strategy to check how many aliens would come until they stop coming was going to the final mission with four full trained psionic soldiers and 2 snipers with Squad sight and Serial abilities. Also, the psionic soldiers must have high psionic points, so it will be possible for them to control gatekeepers during the mission.
In the final room part of the mission, you must try to kill the first 2 avatars as quickly as you can. And also avoid their psionic attacks, as well as the codex psionic attacks. To avoid these attacks, rely on the massive area attacks from your controlled gatekeepers (I got four on my squad, controlled by my psionic soldiers) and also the void rift ability from your psionic soldiers. Also, rely on the null lance ability to quickly drain the avatar’s hp, and if you are unable to kill them within one round from the moment they appear, make sure you disable them with the Stasis ability from the psionic soldiers. This is important, because without doing that, your squad will take severe damage from the avatar’s attacks.
Another tip is to use the massive psionic attacks described above to lower the enemy’s hp and then use the snipers Serial ability to kill all aliens in the room. (The serial ability grants the sniper another shot if the previous shot was a kill. It’s important to have the sniper’s weapon upgraded with the superior expanded magazine so it can shoot 6 shots in a row).
And remember that the void rift ability also grants (mostly all the times) you a mind controlling bonus for at least one enemy within the affected area.
Finally, WHEN THERE IS ONLY ONE AVATAR LEFT, you will use the STASIS ABILITY from your psionic soldiers to disable the avatar TO KEEP IT OUT OF THE FIGHT. By doing this, I was able to kill every horde of aliens which came from the portals (75 to 80 aliens). And after they stopped coming, I waited about 10 rounds continuing using the stasis ability on the last avatar, and really, no more aliens came from the portals.
Other interesting tips are:
Rely on the ability of the gatekeepers to regain HP. The best way to use this is with Beserkers, because there is a major bug in the game, which hinders the Beserkers from attacking gatekeepers. So feel free to position your gatekeepers next to Beserkers. By doing that, you can take damage from other sources during the alien’s round and then use the gatekeepers ability to drain the life of the Beserkers next to them. Another tip is that you can drain HP from the Commander Avatars as well. I actually did it two times with my Gatekeepers. Since the commander’s avatar regains about 5HP for each round, there is no problem at all in doing this. Just make sure that the commander’s avatar is not mind controlling any enemy, because if you drain its life, it will lose the mind control bound.
Also, rely on the psionic ability of Soul Fire combined with Soul Steal, so the psionic soldiers can regain HP if they are wounded during the mission.
By using this strategy I was able to have my squad with only 4 HP lowered, which I then regained with the soul steal ability. And unfortunately, I didn’t bring that life regaining vest to my snipers, so they remained with 4 hp lowered by the end of the mission.
Also, by using this strategy, I didn’t have to use any grenade or any heavy weaponry, like blaster launcher or shredstorm. So, I would recommend to bring other items, like vests and special ammo (blue screen ammo and armor piercing ammo are my favorites).
You can activate Avatars with your Avatar and then run back to the Sectopod balcony.
Avatars will always follow you on their own.
The rest rarely do. At most you will face like 3 pods sequentially while having easy overwatches on elevation.
Then once Avatar teleports closer to you, rush him with a dominated Viper and use Bind. Psi Inspire Viper if you need more actions to reach Avatars.
Avatars bound by Vipers cannot teleport and are target practice.
Wow, good idea! I'll try this tip with the Vipers! And sure mate, your strategy is of course way better then mine to win the mission. No doubt about it.
However, to find out how many hordes of aliens will come before they stop, I could only do by using my strategy and remaining inside the final room. I counted 70 to 80 aliens on commander difficulty in the final room..
ps. I also tried to rush back my squad to the Sectopd balcony, but the game crashed every time when the last avatar begun teleporting. It's a shame that this game has so many bugs. :(