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That being said, I just finished the game on Veteran with no problems at all. Tons of resources, only 4 or 5 pips lit up on the Avatar project, all zones unlocked and contacted, all research done, etc. I've finished many missions with 100% hit rate and have posted screenshots. If you mean you missed 8 times after reloading a save game then you need to read more about how the RNG system works in the game.
You want annoying? Try Legendary Ironman.
So reloading does nothing for "chance to hit".
Instead of reloading and doing same action over and over, reload and try something else.
Yet my guy keeps missing every time he shoots?
I've had guys hit a target with a 50% chance to hit with not any misses, so 99% shouldn't be a issue at all.
Go to "Steam\steamapps\common\XCOM 2\XComGame\Config".
First, make a backup of "DefaultGameData_CharacterStats.ini", and then open that up in Notepad, or Notepad++. Preferably the latter, as it'll make editing a lot easier.
Then, look at the first entry, for instance, which is "Soldier X2CharacterTemplate". You'll see that the base "Offense" stat for XCOM soldiers is 65. You can bump that up a bit so you can hit more often.
"HP" is 5. There are difficulty modifiers further down in the file, but for what you're looking to do, you can just adjust the value to say, 10, if you want to give your guys another 5 HP so they can take another shot or two before they go down.
You can also bump up their Will, so that they're more resistant to psionic attacks, too.
If you want your soldiers to be able to move a bit further, you can also bump up the "Mobility" stat from its base of 12. Then, just save the file, and if you ever feel like going back to the default settings, you can replace the file with the backup.
The game is easy up until Commander, where I assume some people would have trouble. For me, Commander is easy after the initial couple missions, then returns to being more difficult as pods become more advanced and units get upgrades. This is with Improved AI & Increased Enemy Squad sizes mod.
2.
Some people might rag on it for being an Alienware, and you probably paid a damn fortune for something not-so-amazing as they say, but it's a fine system price not considered.
3.
It's XCOM doing the hitching and pausing. It's badly optimized and has many bugs. Gameplay wise, I think you're referring to characters just standing there after they take a shot in cinematic mode, without you returning to the action, etc.
I recommend you go into the steam workshop and download the Stop Wasting My Time & Instant Avenger menu mods.
Not a problem. Firaxis made XCOM 2 really easy to mod specifically so that anyone that didn't like certain bits of the game could edit it until they do like it.
Okay, Turn Based combat is an abstraction. It is obviously a representation of combat, rather than a perfect 1:1 replication. You rarely have a 100% hit chance, and this represents the fact that enemies do not, in fact, stand completely still in combat, waiting to be shot, in general. People duck, weave, utilize cover, attempt to avoid being hit, etc. a 99% chance to hit is NOT 100%.
Also, "reloading the game to try to hit a missed shot" does not work. The random number generator is pre-determined at mission start, NOT per turn. So you can't do the same actions in the same order and get different results. If you reload a turn and do exactly the same things you will not get better results.
A guy with a 50% chance to hit hitting four times in a row is unlikely, but hardly impossible, and considering the sheer volume of shots, is a result you will see semi-regularly.
By the same token, a 99% chance to hit missing is going to happen approximately once in every 100 shots. The fact that you have bad luck with that is... unlucky, not a representation of a broken game.
Additionally, I'm playing the game on medium difficulty, myself, because I prefer my first run through of an XCom game to be relatively easier and my later runs to be at higher difficulties. I'm doing all right. Had some tense missions, even lost my teams or had to retreat from a couple heavy loss missions.
But I'm doing okay, overall. I'm not just getting roflstomped.
If you are, it's because you need to improve your tactical and strategic thinking. Not because the game is impossible on the easiest difficulty.
It's pretty rare to get high guaranteed shots without being a Sharpshooter or having aim buffs.
That said, if it's not 100% there is that margin for error. It's not guaranteed. Is the game harder? Yes, I'd definitly say so compared to XCOM EU. Is it downright impossible to beat? Hell no, you need to learn and adjust.
Final Tip; Reloading a save and taking the same shot again will not change the outcome. All your shots are rolled prior to you firing based on your location each turn. The chance to hit is rerolled when you move, not when you reload.
Probably is, but statistically it's probably happened at some point. I know I've missed 3 99% shots in a row back in a Long War game. I think I was more upset that I didn't have it on video than I was actually failing that hard.
If the OP is playing on easy though, I think it has some massive built-in cheating to normalize missed streaks, so I guess I would be surprised if you could miss more than 2-3 non-overwatch shots in a row.
Pretty much this. If these new players play the original X-Com they would literally explode from hate and frustration. TFTD was even harder. I remember many times opening the door of my sub to exit the squad and having a reaction shot alien torpedo enter my hold and kill the entire squad...before the mission actually started.
That's X-Com (original) baby!