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I shall repeat myself.
The issue with "skipping" the action is then you're just playing a glorified board game. Which is fine, but there's also the fact that the game is running mechanics based upon the character's movement, as well as having to deal with Overwatch reaction fire and numerous other locational based effects, such as fire, poison clouds and acid pools. "Skipping" the animation in this instance might lead to the player missing critical information, such as triggering what I just explained, or wondering why they're no longer concealed.
There's also the small fact they could miss the shot information by concentrating on other things, but both of these could be solved with a log I guess.
The problem then becomes a design one. If there's no reason to "bother" the player with running and firing animations, what's the point in having the level design at all?
Which is why I said you might have an issue with the genre as a whole, rather than the XCOM games. There's plenty of real time squad based stratagy titles, Dawn of War 2 and Chaos Rising's campaign would be two I could recommend personally, but there's Company of Heroes and plenty of others. The AfterX series is also in real time.