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Shadow chamber costs 9 upgraded, or nothing on a coil.
Power relay makes 7 more power if on a coil, upgraded or not.
So - the biggest gains are from the Psilab and the shadow chamber being on the coils.
I tend to have a AWC, relay, GTS as my top line, and a proving ground, workshop, comms as my second line. Power coils are almost always on the bottom 2 lines, if there is one on the third line middle, then that will be the psi lab, otherwise that will be a 2nd comms room.
This way I can get my power relay early so I can keep expanding, and the best rooms to benefit from gremlin staffing are all in range of the work shop, and usually you do not need a second power relay, unless you wanna go cray cray with labs.
The most expensive facilities, including their upgrades are:-
Psi lab = 10 power
Shadow chamber = 9 power
Res comms = 7 power
Power facility = 7 power
There is another benefit to putting psi lab + one of shadow chamber/res comms on the coils, which is that you get that power effective instantly, whereas if you put a power facility on one you have to wait for it to complete construction before it allows you to start building something new, making it a fairly distant 4th choice.
Due to not needing a shadow chamber or its upgrade till late game a fair argument can be made for putting res comms there, although digging out both power coils before you need res comms can be tricky with some ant farm layouts.
You can only build one and that's practically useless.
The other problem is that the coils tend to be lower down, so building some of these structures on them means you'll have to do it later in your game. No?
Luckilly, Psilab takes some time to get to, so lower down isnt that much of a problem, and you can delay the shadow facility for a long time. Which is actually another plus to not building your power relay on the coils - you usually need a power relay before you even get off the 2nd layer.
Building one lab is going cray cray wirth labs.
I've got screenshots if that's not clear, but I don't actually know the best way to post or link them here.
Shadow chamber, not so much. You build it, its 5 power, and you only need upgrade at the very end.
Resistance comms are 3 power and upgrade is 5 more, total of 8, and you also want to upgrade it quickly. So also good candidate.