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Happended to me. I think its because the devs did not expect you to leave the room. I got the cut scence like four times lol.
I never used them the whole game. I will definetly use them for my iron man mode though.
Psi ops are great against avatars and psionic aliens, there aura prevents and negates almost everything. panic? np, the aura brings your soldier back to fighting condotion. Disoriented? Np, the aura shows you the way. Mind Controled? NP, break the control and give them hell.
In the last mission it is really funny to see the avatars try to control your soldiers and fail because they stand in the psi ops aura. Wasting an attack and there mind controll is on 4 turn cooldown. I really love them. Yes, i think they might be a little bit to stron fully maxed, but hey, it takes forever to train them ;).
I have since gone through on commander much more easily. GO into the room and use the massive wall as a shield. Put proximity mines on the first teleports (one left and one right). If lucky they will not just kill aliens but take out the teleports as well. If the last 2 avatars come out run out of the room for a couple of turns. Once you return peeking around the massive wall shows they are on the raised center platform. Avatar rift first followed by any psi ops with rift/null lance always concentrating on the avatars. Kill them and it is over not matter how many aliens are around.
Taking control of a gate keeper is really useful as suggested previously
My Sniper Rifle specced Sharpshooter - Serial and Kill Zone FTW Baby~!
My nades specced Grenadier toting Acid nades.
My maxed skills Psi Ops soldier.
My Shotgun specced Ranger.
And two Specialists, one Full on Medic and the other a hacker with Field Medic for extra healing.
And everyone is wearing W.A.R. Suits for the added survivability and Blaster Launchers.
Granted I use this mod...
http://steamcommunity.com/sharedfiles/filedetails/?id=636193478&searchtext=proving+grounds
... so I'd get exactly which Experimental Nades, Armor or Ammo I want.
On a Side note:
I can tolerate the damn RNG on missions, but RNG on items you want to craft... screw that :P
XCOM EU/EW's "Foundry" was better in that regard IMHO.