Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
this is simply not true. point black shotty is + 40 to hit. and triple the crit chance.
swords deal 1 more damage early, but with a much much lower crit.
and after the first upgrade they deal less, AND cannot use mods OR ammo bonuses.
As I said, they have a few uses EARLY.
It is simply not a viable build to focus on swords. unlike the other classes who can focus on either side.
Sword rangers are INCREDIBLY powerful in the early game. With Blademaster, Rangers can reliably hack apart ADVENT troopers and even Sectoids, letting you put an early hurt on alien pods.
It is true that once you get the Shard Gun and advance along the Scout path swords lose their luster compared to the Ranger becoming a crit monster.
However, the tactical utility of an Implacable, Untouchable Ranger able to finish off an enemy and fall back into cover cannot be overstated, and sword rangers come back into their own as a viable backup weapon in the latter stage of the midgame.
But it has nothing to do with the sword.
- They don't hit as often as shotguns
- They don't hurt as much as shotguns
- They might leave you very vulnerable
They definitely need a buff!
The only finisher weapon which is better than blades is a psionic Null Lance.
Which IS my entire point: swords carry your ranger through early game until your shotty becomes op
Did you even read my first paragraph lol?
This is amusing because they are exactly the same thing.
^_^
I'm considering making a sword mod but it's trickier than it looks. I do not mean messing with the numbers or the code, there's a sweet spot to attain where the sword is equally viable to the shotty but in different ways.
1. It can be used as placement + dmg ability to move forward ur ranger for a flashy play in next turn (very situational ofc)
2. Very important this one. Sword got bonus dmg to Sectoids AND can't be dodged. I don't know how do u even try to kill Vipers but blowing 2-3 grenades on one or shooting with whole squad just too see grazes is very ineffective and waste of turns/potentially health.
Its very different though, every attack on your soldiers is a pretty heavy blow on your combat ability and progress. Thats why a lot of people feel the Stun Laners are OP, like Rangers they have great range on their melee attack, they do heavy damage and on the off chance the soldier survives, they are likely stunned.. and you face them pretty early on too.
You cant compare a Stun Lancer that only has to make a suicide "guided missile" attack on one of your soldiers to be successful with a Ranger that has to do the same but stay alive too and preferably not even take damage.
It would be fine if the sword was high risk high reward but its not, its just high risk with lower reward compared to if you had used a shotgun/rifle.
Another great point why speccing blade skills is bad is that Rapid fire only counts as 1 attack.
Things like Codex or "other" teleporting enemies dont escape after the first hit, they wait for the 2nd shot... and Codex for example you can pretty reliably kill with a single Rapid fire, no clones, no teleport away.
Imo its such a high value skill that its impossible to pick Reaper instead.. Rapid fire doesnt even have a cooldown so even in a normal shootout scenario its almost always better to fire 2 shots than 1 slightly more accurate shot.
Mutons have a chance to ignore melee attacks and counterattack with their melee attack, which is often enough to 1 shot a ranger. Using the sword is just about the one thing you don't want to do in this situation.
I think the point is that the computer doesn't mind suiciding its stun lancer on the 75% or more of occasions where it fails to kill its target, whereas the player who is usually outnumbered 2 or 3 to 1 and has very limited access to replacement troops probably doesn't want to lose their ranger most times they use the sword.
2. seems to be mistaken, not only can swords graze but once you get a decent laser sight on a shotgun the shotgun cannot, since crit seems to take precedence over graze. With the ranger bonus from the GTS you can usually get 100% hit, 100% crit guaranteeing 15 or more damage with the shotgun at point blank, compared to a chance of 4 damage on the fusion blade and an expectation of no more than 7.