XCOM 2
JuLLe Feb 17, 2016 @ 8:05am
Stop flames from destroying objective
So I was playing a data interception mission and the data thingy went on fire and I have no way of stopping it. And this causes me to lose my mission because the interceptor is badly damaged since it just burns away. So is there anyway to stop it from being destroyed, since I'd rather not lose this mission (a querilla op)
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Showing 1-12 of 12 comments
Tyrendian89 Feb 17, 2016 @ 8:07am 
if you're fighting close enough to it that it gets lit up, I don't see why your specialist(s) shouldn't be able to hack it... unless you didn't bring a Specialist to a hacking mission, which would be your own fautl...
JuLLe Feb 17, 2016 @ 8:08am 
Originally posted by -đдқ- Tyrendian:
if you're fighting close enough to it that it gets lit up, I don't see why your specialist(s) shouldn't be able to hack it... unless you didn't bring a Specialist to a hacking mission, which would be your own fautl...

I'm talking about the mission where you have to protect it, not hack it
Mosey Feb 17, 2016 @ 8:12am 
The only way I've found to keep things from being lit on fire or accidentally blown up is to lure aliens away from the objectives with things like a Mimic or an Aid Protocol protected soldier outside of cover (since Aliens seem to love taking shots at exposed soldiers over objectives most, but not all, of the time).

Even then, there's no guarantee that they won't take cover behind the objective which can cause all sorts of trouble if you're on a timer.
JuLLe Feb 17, 2016 @ 8:55am 
Well, I guess I just have to fail this mission. It doesn't really matter that much, since I'm doing pretty damn fine in the game atm. Just annoyed to lose because of something small like this
Last edited by JuLLe; Feb 17, 2016 @ 8:55am
Addramyr Mar 12, 2016 @ 4:04pm 
+1
It's even worse for me. The thing was light on fire on turn 1 when an alien decided to shoot at it.
There was not was for me to keep that from hapening. Friggin' unfair!
Temper Mar 12, 2016 @ 8:40pm 
Perhaps a mod for the specialist that allows the Gremlin to extinguish fires on props by being able to heal props (like healing does to squad members) would do the trick.

Edit: Would also add a sense of actually defending something by way of *protecting the device*
Edit 2: Could even add an area of effect fire extiguisher that could possibly be used to save an endangered EVAC zone on top of burning buildings.
Edit 3: This area of effect skill could even nuetralize poisonous ground and so forth,making it usefull to forge a clear path to advance in the same turn,rather than waiting for detrimental ground effects to subside or going around detrimental ground effects.

Edit 4: It would also add an interesting choice for players in terms of squad composition and loadout in the late game for this mission type at least ... instead of *more fire power*,which adds viability to a wider range of classes,skills,items and tactics.
Last edited by Temper; Mar 12, 2016 @ 11:52pm
ThunderGr Mar 12, 2016 @ 8:46pm 
I guess the only way to do it is to kill the aliens before the flames eat up the objective. If I am not mistaken, fire does 1-3 damage each turn. If you are quick about it, you might be able to kill the aliens in 5 to 7 turns. With a little luck, you could make it.

However, this type of mission is really badly designed, in my opinion. Since you are not forced to take it(it is just 1 out of 3 types to select from) I would advise against selecting it without a really compelling reason. Hacking and item retrieval missions offer more possibility for rewards, anyway, since when you hack the objective you can get cool strategic advantages.
Last edited by ThunderGr; Mar 12, 2016 @ 8:50pm
Elldrytch Mar 12, 2016 @ 9:24pm 
I like the fire extinguisher idea, though I think the flames thing is a bit too much in X2. It wasn't bad in EW. I feel like Firaxis tried to one-up Hollywood and just built everything out of Gasoline and fuel tablets.
Temper Mar 12, 2016 @ 9:31pm 
Originally posted by project_mercy:
I like the fire extinguisher idea, though I think the flames thing is a bit too much in X2. It wasn't bad in EW. I feel like Firaxis tried to one-up Hollywood and just built everything out of Gasoline and fuel tablets.

The upside is .... that Firaxis and/or modders can actually work with the heightened threat of fire,explosions,detrimental ground effects etc,etc,etc in Xcom 2 to make the game more interesting in ways outside of adding more fire power to get the job done.

Some of these effects are mostly a pain in the rump by way of slowing down the players advance but open the way for Firaxis or modders to add a whole new layer to the tactical combat other than increasing fire power.

=)
Last edited by Temper; Mar 12, 2016 @ 11:53pm
Aonsei Mar 13, 2016 @ 12:54pm 
Regarding objectives, I had different issues :
The present case;
The VIP who dies in explosion during turn 2, mission auto fails;
The VIP who gets shot at while still in vehicle because you had a line of sight to him through an entire building, windows and vehicle glitch;
The extraction area which became unsecured due to fire and which relocated far too far to save all ppl

Those got me on C/I. It hurts and adds an unwanted challenge, not counting little issues here and there.
allocater Feb 1, 2017 @ 9:27am 
1 year later. This is my second mission and it failed 5 times already. Still not fixed. Is this a story mission I can just fail and continue or what?

edit: It caught fire in turn 1 and deleted itself at turn 4 even though it still had 70% health left. No way to safe it. Had to reload the Campaign Autosave and got a different second mission.
Last edited by allocater; Feb 1, 2017 @ 9:51am
smash_cze Apr 20, 2021 @ 2:27am 
This is really stupid thing...
I had to protect device but... Andromeddon attacked the device in second round which started flames on device... It was not possible to kill all enemies until device was destroyed in 2 rounds. One more Andromeddon there, red Mech and many other dangerous enemies there... Really sad. No possibility to win this mission.
I love XCOM series but there are some things which are constantly spoiling the game.
Last edited by smash_cze; Apr 20, 2021 @ 2:35am
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Date Posted: Feb 17, 2016 @ 8:05am
Posts: 12