XCOM 2
jacob4408 Feb 16, 2016 @ 7:52am
Mixing Workshop and Nexus mods?
Can you do this? Most of the time I use Nexus exclusively but there is one Workshop mod I really want. Can you use mods from both in the same game? Thx.

Or you know, the author could port It Will Take Many Bullets over to Nexus. :)
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Showing 1-6 of 6 comments
EziaN Feb 16, 2016 @ 7:56am 
I havn't tried in xcom 2, but in other moddable games like skyrim, mixing nexus and workshop works just fine, so it should not be an issue
76561198034396398 Feb 16, 2016 @ 8:07am 
shoudn't be a problem as you have to install with NMM and it doesn't interfere with Workshop,i am a little surprised there's not more mods on Nexus,but if there's a patch then you're mods may need to be updated,i'm only using 1 mod while i'm still learning
Mosey Feb 16, 2016 @ 9:02am 
It can be a problem but it's no more or less of an issue when using multiple Nexus or Workshop mods that overwrite portions of one another.

You just need to be careful that the mods you're installing don't modify the same files, which becomes a bigger risk when mixing and matching since there will not be a notification that another mod has already changed the file in question if it's from a different installation source.
Last edited by Mosey; Feb 16, 2016 @ 9:02am
Nellvan Feb 16, 2016 @ 9:14am 
Originally posted by Evil Doctor Porkchop:
shoudn't be a problem as you have to install with NMM
No you don't. You can download and install them manually just fine.

Originally posted by Tallahassee:
It can be a problem but it's no more or less of an issue when using multiple Nexus or Workshop mods that overwrite portions of one another.

You just need to be careful that the mods you're installing don't modify the same files, which becomes a bigger risk when mixing and matching since there will not be a notification that another mod has already changed the file in question if it's from a different installation source.
It seems you can do mods in a (proper) way that allows for "plugging in" the changes. I have multipe mods active that touch the same files and everything seems to work as it should.

That's another thing in favor of Nexus though, you can actually look at the stuff before you install it.
Mosey Feb 16, 2016 @ 9:22am 
Originally posted by Nellvan:
Originally posted by Evil Doctor Porkchop:
shoudn't be a problem as you have to install with NMM
No you don't. You can download and install them manually just fine.

Originally posted by Tallahassee:
It can be a problem but it's no more or less of an issue when using multiple Nexus or Workshop mods that overwrite portions of one another.

You just need to be careful that the mods you're installing don't modify the same files, which becomes a bigger risk when mixing and matching since there will not be a notification that another mod has already changed the file in question if it's from a different installation source.
It seems you can do mods in a (proper) way that allows for "plugging in" the changes. I have multipe mods active that touch the same files and everything seems to work as it should.

That's another thing in favor of Nexus though, you can actually look at the stuff before you install it.

As I said, it depends on the mod. You're absolutely right about Nexus mods in that they can be manually installed but you should absolutely never do that unless you know exactly what you're doing. Even if you know what you're doing, the fact that Nexus will revert any changes on it's own is vitally useful to anyone doing mod work. (Unless you like verifying your game cache every few minutes, which is far more of a PITA than a Nexus revert.)

As for XCOM 2 mods working in tandem, it's possible that could work but if they are .INI changes I wouldn't trust the mods to play nice together unless each one is changing a different .INI file or if they're only adding lines to the .INI file. If they change the same variable only the last installed change will take effect. (Obviously, since a given variable generally can't hold two states at the same time.)

This is all mostly just pedantic hand wringing on my part but it might be useful to someone. All this being said, I haven't taken a real look at XCOM 2 mods but I have a lot of experience modding Skyrim using Nexus.
Last edited by Mosey; Feb 16, 2016 @ 9:24am
Nellvan Feb 16, 2016 @ 10:08am 
I kinda get where you coming from, but no, cannot agree at all. To install an XCOM2 mod you copy the folder from the zip into the "mods" folder in the game's directory. Using an external program (because of "not knowing what they're doing" ) won't help at all since this already is the most simple procedure possible.

Helping to keep mods up-to-date is another thing of yourse, or any other convienience features you might want to use.

Originally posted by Tallahassee:
if they're only adding lines to the .INI file.
That's how it's supposed to be done. Most of them already do it this way and it won't take long to catch on for the rest I hope.
Last edited by Nellvan; Feb 16, 2016 @ 10:08am
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Date Posted: Feb 16, 2016 @ 7:52am
Posts: 6