XCOM 2
Rain Feb 15, 2016 @ 2:00pm
Bluescreen Ammo = Best ammo in the game...and you can buy it.
After you get it from the Proving Grounds.

Gatekeepers, Andromedons on second life, codex, turrets, mechs = easymode. Anyone else feel the same way?
Last edited by Rain; Feb 15, 2016 @ 2:00pm
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Flodge Feb 15, 2016 @ 2:01pm 
Pretty sure it has no effect on Gatekeepers since they're organic inside.

I prefer AP ammo for them and Andromedons.
Rain Feb 15, 2016 @ 2:03pm 
Originally posted by flOdge:
Pretty sure it has no effect on Gatekeepers since they're organic inside.

I prefer AP ammo for them and Andromedons.

Could have sworn it affects them. Oh well.
Joikax Feb 15, 2016 @ 2:10pm 
I notice absolutelly no difference in damage from Bluescreen Rounds on Gatekeepers since I know they count as organic (wiki says so aswell) but a whole bunch of nerds on another thread said it works as long as he's enclosed so what the hell, gotta test that a little further I supose.
I bet they just said it because the thing looks mechanical on the outside but I have my doubts about the theory.


In my most honest opinion, from my completed Legend Ironman Run, I'd say AP rounds are infinitelly more useful throughout the entire run (especially late game, and yes I did have 2 grenadiers both with shredding, holo and BR rounds), but BR do allow you to get cheeky easy kills on codexes and whatnot, which is always nice.


By late game I was constantly facing 2 or 3 Andromedons per run along with gatekeepers/sectopods and I honestly wish I had gone with AP ammo rather than my constant focus on 2 grens with BR rounds and shred to deal with all the armor/mechanical problems. (I wanted to complete the run with what I had decided to go with since the start so...)



The hacking defense penalty is a pathetic -5% so don't base your opinion on BR through that.





Both have their uses, AP loses its shine the less armor an opponent has though, keep that in mind.
Nova Feb 15, 2016 @ 2:18pm 
Bluescreen rounds and EMP grenades do work on Gatekeepers. A gunslinger with bluescreen rounds regularly let me stomp Gatekeepers (and Sectopods, but that's besides the point) the turn I ran into them. As long as you have a bit of shredding on your team (and I only ever had one Grenadier in my party at a time), the damage bonus from bluescreen rounds is insane.

I'm not sure how useful they'd be on classes that can only traditionally fire once (at a single enemy, anyways) per turn, and I'd rather take talon rounds on a shotgun ranger, so I wouldn't really count rapid fire.

Edit: Also bluescreen rounds and EMP grenades supposedly ignore shieldbearer shields when applying damage (but they still disable the shields). Can't confirm this right now, since I've been taking a break from playing.
Last edited by Nova; Feb 15, 2016 @ 2:47pm
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Date Posted: Feb 15, 2016 @ 2:00pm
Posts: 4