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What the AWC does is every so often give a soldier a random ability from any class tree. It's up to luck what you get, but you can potentially get colonel level perks for free. It's random at what rank the soldiers get the new ability though, so you want it early.
IF staffed.
I hallves the time troopers take to heal.
and
when your troops level up there is a 20% chance that they will get a skill NOT related to there class.
so YES you have missed out on the chance to have a grenader with run and gun for example. but nothing worth worying about.
now that was pretty awesome really helped with finishing off a gatekeeper or a sectopod!
Each soldier must achieve a required rank before they get it and like i typed it is totally random as one of my soldier never got his bonus ability (:
It also helps with healing especially when playing on Legend or commander ironman mode where having soldier out for 14 days without it can be a nightmare.
It's also hard to evaluate in a vaccuum. Generally, if you don't build the AWC early that probably means your resources went into something else, which may have provided a whole different slew of benefits earlier to you.
Also, if you don't like mods, I've heard that retraining your soldiers through the AWC rerolls your chances.
Experimental ammo is awesome when you have the extra slot at predator armour. The damage applies on each hit, so a pistoleer with dragon rounds and a mag pistol can do 9 damage per shot to organic targets providing he doesnt crit, or 9 screen per shot vs mechanical enemies with bluescreen ammo. So long as you have a mix you can do a ton of extra damage vs enemies
EXO suits are awesome, but a waste of cores that you will need for WAR suits. It might be nice to get 2 EXO suits early if you are struggling, as the rockets are a free 6 damage and cover destruction which can be used on non-grenadiers like specialists who struggle to do much damage, or rangers who need to get close usually, and risk pulling new contact
Honestly I feel its worth it for the grenades alone, but the suits and ammo are wonderful as well. I delay comms to get a PG very early because you can autopsy mutons so early, and grenades are one of the only consistently reliable combat methods which are extremely useful for harder difficulties
Nice novel but thats the proving ground not awc!
A) Playing on Rookie
B) None of your soldiers get shot.
Halving the time it takes them to heal is critical IMO, even before you consider the massive boost they could get from bonus class skills.
Now, if you didn't build one and have some soldiers you'd like to run through for a chance at bonus skills I'm pretty sure that if you respec those soldiers, even if you choose the same skills, they can retroactively gain non-class skills although I could be wrong on that point. I'm 90% sure I did that with one of my Col. and he gained a skill afterwards.
im playing on verteran and so far none of my soilders have been shot (alot of relaoding accomplished this xD)
but if thats true that'd be awesome! so i can retrain my max soilders as i have a spare lower rank one to replace them for now
They is a mod for true retroactive AWC, which I would recommend as it removes the pentaly for building it later in game basically
Oh damn! My mistake I didnt read the title properly! Yeah I tend to leave AWC til June/July since my guys hardly ever get shot at anyway let alone injured, its only terror missions that get them hurt because of those damn faceless, and sometimes later game beacon defense since the HP doesnt scale up and you have 3 turns to bolt across the map and clear up the enemies fast!
Fair enough, although with an AWS and the base scanning upgrade to lessen healing times soldiers are never out for longer than a week tops. (Although you trade intel gathering which...not sure if it's worth the trade. Sometimes, maybe.)
If you're going for a flawless campaign, I wish you luck sir. That will take some time.