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If the aliens don't move. It doesn't trigger or if the aliens move in a spot that is blocked from view it doesn't trigger.
You cannot setup longwatch if you've moved that turn. Or even reloaded. Unless it's a free reload.
The sniper must be able to see the location where the alien is moving, even if it's outside of his vision range, there should be nothing blocking his line of sight if he/she were able to see that far.
Longwatch will trigger against the first alien that moves that turn.
1.) Any squad sight.
2.) The sniper gets the overwatch as it's his ability.
3.) No. Long Watch replaces normal overwatch. All it does is allow a overwatch shot on a enemy that was spotted indirectly (squadsight).
4.) Long Watch is an upgrade and replacement of the sniper's normal overwatch ability. Think of it as Overwatch 2.0.
Long watch means that as well as being able to actively fire at such enemies in your turn, when you activate the overwatch ability the sniper (unless concealed) can fire at enemies that move and meet those conditions - unlimited range, seen by one of your squad and not blocked by an obstacle. The ability applies only to the sniper's overwatch, not the rest of the squad. However enemies that are activated in this way will head for nearby cover and may approach the overwatch cover of your other squad members if you position them well.
You do not automatically go into overwatch by taking the ability, nor does it allow additional overwatch shots, it has this one effect of increasing the range of your overwatch. It doesn't sound powerful, but it synergizes very well with a sharpshooter in an elevated position behind your squad or with a phantom ranger who can "spot" for the sharpshooter safely from concealment.
2) The sharpshooter does. When you overwatch without Long watch you aren't using squad sight. Meaning even though your teammates can see the enemy it doesn't necessarily mean your sharpshooter can see the enemy within their own line of sight, and, thus won't take that overwatch shot if they themselves can't see.
3) No. Your squadmate sees the enemy and if that enemy moves, your sharpshooter gets to attempt their overwatch shot. It doesn't matter what type of action your squadmate does unless they move somewhere they cannot see the enemy any longer. That will affect squad sight.
Have you played Xcom: EU before? Squadsight used to be an actual ability you needed to upgrade in order to use. They give it to you for free right off the bat in this.
4) You can only be in "regular" overwatch or Long watch. It's either or.
Overwatch don't use Squadsight, which means overwhatch only triggers if the enemy is in your Sharpshooter line of sight. Long Watch allow your Overwatch to use Squadsight, so now when you overwatch you can hit anything that your whole squad can see, as long as there's no object blocking your view.
-If the Sharpshooter cant shoot at a target for one reason or another you just dont get anything specail.
Its like this,
You gotta understand what Overwatch is by now right?
You end your turn waiting for the baddies to move and take a reaction fire shot...Maybe you get lucky.
Now the issue is that you dont understand what Squad Sight is.
Squad Sight is the starter ability for Sharpshooter....They all have it.
Squad Sight allows the Sharpshooter to take a shot on any target that a squad memeber can see as long as he can draw a unblocked Line of Sight to that target.
Long Watch Allows you to decide to Overwatch your Sharpe (preferrably in a bell tower) so that if anything happens to move out there your sharpe might shoot it.