XCOM 2
Burning and Acid Burn damage
How is it calculated ? What factors into how much damage it does ? The description for both reads that it deals 1-3 damage per turn, yet I've frequently seen it doing up to 5 damage.

Does the skill that increases grenade damage by 2 factor in ? I'm guessing not, because that would make it 3-5 surely, and I've seen times where it only does 1 damage. So what's the actual math going on here ?
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Showing 1-7 of 7 comments
L3TUC3 Feb 14, 2016 @ 7:33am 
I'm not sure if armor reduces it. It might also have an environmental bonus damage added if the tile is on fire or covered in acid. Fleshy and armored units respectfully seem to take added burn/acid damage over time if you hit them with the right grenade.

The grenadier damage buff only applies to the original explosion.
SmokingBuffalo Feb 14, 2016 @ 7:49am 
And sometimes units take no burning damage at all. A burning ADVENT trooper with 1hp almost killed my top heavy because of that bug(?)
Originally posted by L3TUC3:
I'm not sure if armor reduces it. It might also have an environmental bonus damage added if the tile is on fire or covered in acid. Fleshy and armored units respectfully seem to take added burn/acid damage over time if you hit them with the right grenade.

The grenadier damage buff only applies to the original explosion.
Armor doesn't seem to have any impact on it. I've seen people with 1 armor (and more probably, most recent was 1 though) acid burn for 5 damage (organic unit)
OG Cat Feb 14, 2016 @ 8:28am 
also depends on the unit. I have yet to test it thoroughly, but on more than one occasion I have managed to take down a sectopod with out attacking it and with plenty of health left. Because i think the acid ♥♥♥♥♥♥ it up in 3 turns... Iexpected it to attack but it just goes cablamo!
Last edited by OG Cat; Feb 14, 2016 @ 8:29am
Rabid Cabbadge Feb 14, 2016 @ 8:28am 
Originally posted by SmokingBuffalo:
And sometimes units take no burning damage at all. A burning ADVENT trooper with 1hp almost killed my top heavy because of that bug(?)

The burning effect does'nt apply automaticaly, the unit has to stand in the fire the grenade genarated in order to get burned. Its quite stupid
Beltane Feb 14, 2016 @ 8:35am 
Burning is kinda disappointing somehow. But acid is really great. Got one acid nade on my first playthrough, really nice nade to have. Does loads of damage, shredds armor. Basically everything a plasma nade does, only better (though you have to be aware of the acid tiles that are created by it).
Originally posted by Beltane:
Burning is kinda disappointing somehow. But acid is really great. Got one acid nade on my first playthrough, really nice nade to have. Does loads of damage, shredds armor. Basically everything a plasma nade does, only better (though you have to be aware of the acid tiles that are created by it).
Oh yes, most agreed. Acid grenade is amazing. Easily my favourite.
The fire grenade is also pretty good though, I like carrying to 2 acids and 1 incendiary bomb. The extra range on the incendiary is pretty neat and it deals slightly more impact damage
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Date Posted: Feb 14, 2016 @ 7:02am
Posts: 7