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Bluescreen rounds increase damage against Codex (as well as robots), allowing for one shotting quite comfortably.
Cloned versions have half the remaining hitpoints of the original, they rarely have enough lifepoints to clone twice.
Their first action will be the death ball (as long as there is only one left) so if you have auto-loaders it's basically just a waste of their turn (apart from making you move).
There are a number of strategies as a result.
Disorient (Flashes/CapDischarge) also prevents Sectoids from doing their mind stuff, if they got a mindcontrolled unit they lose control after being disoriented; Should work on Avatars aswell. Works also on Gatekeepers with their mass zombeh armies
Btw, what abilities does an avatar even have? I over-prepared for the first time I came across one, and I kinda killed it in one turn. Turns out that even avatars aren't tanky enough to survive 5 XCOM colonels + a hacked andromedon. Haven't seen one since, but I'm guessing I should probably find out what its abilities are and how to counter them before they start showing up en masse.
Codex is immune to burning though. It's an unusual case though, as it's affected by EMP grenade and bluescreen rounds, but also disorient and all mental psionic skills.
Avatars have three devastating abilities: they can project a Dimensional Rift, a large AOE attack that deals high damage and explodes next turn for even more damage.
They can project a Null Lance, a devastating beam of psionic power that ignores cover and armor, dealing massive damage.
Their most terrifying ability is a 100% mind control for five turns.
chek yourself before you rek yourself