Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, if you forget about the blades, it's still a good class. Phantom is very helpful for getting close or just for rescuing civilians in Retaliation missions. I think the way to use Rangers late-game is to go mostly for the left side of their skill "tree". Rangers get very good weapons for flanking; combine them with concealment and talon rounds (I think), and you'll be able to deal super high damage.
The way to flank and avoid getting killed is pretty late in the skill tree, unfortunately. Untouchable lets you ignore one attack, and Implacable lets you move out of harm's way after a kill.
looks quite dissapointing and underwhelming...
- if there were missions where you could complete all without even fighting
- if enemies 250 tiles away and behind 10 buildings wouldnt automatically know where you are when you first get out of conceilement
- if there was a way to re-enter conceilement for the whole squad after a fight
- if there were silenced weapons
- if an enemy wouldnt know where a sniper shot (made from a bush 100 tiles away) came from...
THEN, this new mecanic would actually be interesting...
now, it's just a way to setup the first ambush.
so in the end: ranger is useless i guess...
Something important to take note of is that their shotguns have a bonus 15% to crit chance. Combine a laser sight with it and your rangers have a base 65% chance to crit with their shotguns on flanked targets (shotguns have way better accuracy in close quarters than other guns btw). Grab the shadowstrike perk and then you have a 90% chance to crit on the first enemy you shoot out of concealment, basically meaning anything semi squishy will die in the first shot, my favourite being vipers. Shotguns are always better on them than rifles.
I tend to use aid protocol on my assault oriented rangers for extra protection. Later in the tree they get the perk "Untouchable" (I think that's the name), which means that when the ranger scores a kill, the next enemy attack is guarenteed to miss.
Their melee attacks are cool but ehh. Useful for finishing off the last enemy of a pod, but tends to leave the ranger exposed. Bladestorm is nice, since it gives a free melee attack on any enemy that approaches the ranger/attacks the ranger from melee range. Reaper is probably the godly perk you're looking for. When you activate it, each time the ranger kills something with his sword he gets a bonus move, and the rangers first melee attack cannot miss. Basically, if a group of enemies has their health low enough your ranger can chain kill them all in one turn.
and as far as i remember, until late into the game, you can't know what enemies you will face on a specific mission... so how would i know if there are crysallids in a mission?
i'd rather take a psi-soldier and void them to death
which is what i did on the last mission... killed 6 crysaalids and 4 MECs with one single, well placed void rift. why on earth wuold i want to send a ranger into the middle of that...
I'll try give them a chance again, just as scout.
but by the time i unlock their godly talent i can probably 2-3 godly psi-soldiers already
dead enemy > stunned enemy
is reaper his last skill?
for ♥♥♥♥♥ and giggles give him overdrive serum as well, he can run the length of the map on 1 turn lol