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agility +dodge (grazed shots have saved my high level soldiers on a few occasions)
mobility +movement is always nice
So get an Aim bonus for the weapon and a Perception PCS for the same trooper. Sounds good.
Just this last mission "Will" dropped. Gave that to my Psi-trooper.
If it's a special unit like a Ranger you want to use as a permascout movement is very helpful.
everyone else = aim
psi = sometimes will
I have been farming loot rather well in my cammander level game. (less use of explosives to get kills)
I'd give them all movement if I could though. Movement is far more important than any other stat. It gives you quicker evacs, more scouting, more flanking shots, faster hacks, and greater distance to retreat/provide back up when needed. Giving them all aim is a close second for obvious reasons. Dodge and conditioning are terrible. You're actively hoping that you give the aliens a turn to destroy your squad.
On Commander: AIM aim aim!, maybe mobility on rangers/specialist once lvl'd up somewhat high
but otherwise, the closer to 100% shot is just too important to me to even consider adding a puny chuck of health, that wouldnt save them anyway,
or dodge that.. well woudlnt save them anyway
vs a Miss/hit shot on enemy that literally makes it win or lose.. 99% aim can miss.. 100% can not.. so the higher the better,
since even with +4 health or 40 dodge soldiers still seem to get creamed if ur shot misses and teh enemy is alive
Pretty much this, except there is no point to slot will - by endgame everyone has around 100 will anyway, extra 20-30 is not doing anything really.
Speed for Rangers and Psi Ops, Aim for everyone else :/