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In my experience, the most happens with reaction shots which is obvious (because of animation VS tile location) But everyone peeks their heads around corners and it makes a little more sense because of that, that they can get hit.
If you want no one to get hit, leave them out of the fight entirely. Enemies are aware of how many soldiers you have after the first reveal.
It was with the standard-issue, standar ammunition, no weapon modifications sniper rifle, aka ERASER rifle mk.I
I've also had mission 1 advent troopers fire through the roof at me (and hit) with no roof/ceilling windows and no enemies to direct their fire.
Also had a similar issue with being shot through a solid wall, having been concealed by the wall for several turns, with no enemy units to spot my character or direct fire on that character, and be shot through solid cover wall with no visibility/LOS.
LOS is broken, as are other mechanics atm.
Did you closed the door? If not then it's not a vip freed yet and he shouldn't be targeted by enemies. Second bug.
But many players don't get the difference between the game mechanism and animations not following them perfectly in too many cases.
If you and enemy are at border of a full cover the game still allows a possibility to hit, that's game rules.
But often animations showing such shoot won't be managed well by the game and will show a shoot through solid stuff not braking it and even with wrong effects on the solid surfaces. Those cases are still only animations problems not rules broken problem.
There's certainly also some problem with apparently solid elements not well setup so just like think air for the physic engine, XCOM1 had such bugs like that, I suppose XCOM2 still has some.
EDIT: About the animations problems, I don't mean they shouldn't fix them as many than possible, just that it's a less important issue for the gameplay.
Yes I also had many problems with VIP's. But there are so many bugs and no bug report section nothing. Enemies/XCOM soldiers/VIP seeing/shooting through walls. Detecting enemies out of visibility range by loading savegames (exploit) and many other issues.
I'm not sure if intended but a simple grenade can instantly kill turrets. Because if you destroy the tile the turret is located upon, it will be destroyed.
I'd never even opened the door, so it was certainly a sealed cell. The fact that my guy's had even been able to see the VIP just shows that LOS is broken for both ADVENT and XCOM.
Agreed that animation and LOS are different and that a lot of players seem to confuse the two.
How about report the bugs?
You could try this:
http://support.2k.com/
That said I admit I have less bugs than many players just because Im' not picky my mind tend fly quickly over the details and just focus on the important stuff. Yeah it can be a disaster when what's been identified as a details is a major element. :-)
Still I have a ton of animations bugs, but each time I bothered give a check I didn't quote a case breaking clearly the rules like the case you mentioned.
Diablo 3 failed miserably achieve it, at best they did an awful crap on that aspect. Torchlight 2 did a better job but it's too obviously big non random cubes of 3D adjusted. Various more indie games did a fairly good job but their 3D was very basic, no complex human structures, no complex layout and heights structures.
From my relative knowledge of gaming, IF levels structures are proceduraly generated, then they are far above anything else ever released, in 3D and with that 3D level and complexity. I have doubts they are really proceduraly generated, but I admit I have troubles identify the 3D blocks as in Torchlight 2 for example.
"but sir, it's porus as ♥♥♥♥... all the water is going straight through the solid media"
BUT THE COLOURS!
@ NakaVS -- Go home kid. Simple as that, your heckling is low grade and I expect more out of trolls.
@Dorok -- XCOM 2's mission maps draw from a procedual generation pool of BOTH tiles, structures and what is inside those tiles/buildings.
I have never seen much of the OP's problem outside of a very few issues mostly with animation. Otherwise, the only issues I have are with proformance. I don't know if OP simply has a bootlegged copy or their files are a bit messy.. But I heavily doubt it happens often.