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In the late game i totally much prefer the phantom ranger than the blade master due knowing alien location is useful in the game.
Treat the Ranger Col. abilities like the Sharpshooters. Fan fire vs Rapid Fire for single target damage, and Serial vs Reaper for AOE cleanup.
My experience has been that they cause more problems than they fix.
You move in for a kill and they reveal another pod.
You move in for a kill and that Muton goes "nope" -> face punch.
Bladestorm triggers, spazes out the physics engine and you have borken animations for an entire level.
On the other hand the other range gets a bonus hit and crit from flanking and can perform 2 shots. At one point I saw a crit chance of 105% on one of my rangers shotguns. With that bonus damage on a crit ammo, they chew stuff up.
I used a melee ranger to grim reaper the remaining aliens after explosions, and she's been quite good at that.
Problem w/ that late game there are less melee aliens in the game. There are far more better class than melee rangers in the late game in my opinion. Like psi op could mind control the andromedon to kill all chysalids in terror mission. Also when a melee ranger got hit and damage it will take time to use melee ranger in the game. Unless ranger got untouchable sadly this doesn't make a ranger invulnerable unless you applied aid protocol and ranger have psc dodge.
My first Ranger was a Blader because of her higher damage and Run and Gun and other nice things.
She's alright, but the other ranger who was a throaway rookie?
DAMN.
Gets like 25% aim and 15% crit bonus when concealed (and can re-conceal once, ignore squad losing concealment ). Couple that with one of those "plus crit% and more if you are closer" weapon mods and she can wreck house. I HAVE HAD A CRIT SHOT that had a 145% critical chance!
Get her the double shot ability (15 % aim penalty but hey, proximity) and she can ONE SHOT GATEKEEPERS. It's insane.
Reaper? Eh, have 9 damage. I mean 4 because of grazing shots - and then REaper won't work and y ou're standing there in the open at the beginning of your epic life saving combo.
No thank you. Reaper's only saving grace is that the melee attack is guaranteed to hit.
Reaper:
"A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage. 4 turn cooldown."
In this setup ranger should be able to kill most enemies in 1 turn and if you add inspire to it from your psi you do even more damage. Meele ranger is ok for weaker enemies to kill few of them in one reaper that is if you dont miss or enemies dont dodge.
On commander difficulty i just see them underpreforming unless you want to use meele ranger as a cleaner after for example grande to finish off enemies on low hp. (sniper can do it too.)
In short unless you use special setup for meele ranger its just not that good late game and when it comes for last missions i would say i dont see usefulnes for it at all, but thats my opinion.
The mobs HP was much higher than the damage I was doing and had to adjust my tactics to use Slash only when the mobs health was in range - became a real PITA.
I just got the shard gun and it seems to be a better alternative to taking out mobs. However, I have one ranger that' can't hit the side of a barn and another that one shots injured mobs. Go figure (I won't even get into the Standing right next to a mob and miss issue).
I took 2 rangers and went down 2 paths (Phantom and bladeslinger varying a few choices along the way - I prefer Bladestorm to Implacable) with them to see which I preferred and which was more reliable in combat - for me I think both paths have merit although I'm not close to end game yet so my perspective may change
After Blademaster, lets see:
- Shadowstep: Would be great, but its in the same slot as Shadowstrike which is awesome. Its useful for getting your Squad out of Overwatch Situations.
- Run and Gun: Even better than the XCom 1 Version, as you can grenade, Hunker or whatever you want. But again, its in the same Slot as Deceive, which is great, as long as you have Shadowstrike
-Bladestorm: Great when you really made a mistake and that Stun Lancer or Berserker reaches you, or the patrol is blowing you concealment by stepping right next to you... Its bad, really bad.
-Untouchable: Good stuff, I even take it on my rangers (which are scouts btw.)
- Reaper: With Reaper they are good in wipping of wounded aka grenaded enemies. So Rapid Fire is good for taking out big guys while reaper is good for multikills.
All together: Melee is not bad, but Scout is way better, especially as the first few perks of the Scout tree brings more to the table. And once you go there, you are pretty much set.
My favorite build looks like:
Blademaster, Shadowstrike, Deceive, Implacable, Untouchable, Rapid Fire
So Scout with light dip into Melee, I do not like Phantom.
If I wanted Melee I would choose:
Blademaster, Shadowstrike (its just to good for the opening shot with Talon rounds), Deceive (A must with Shadowstrike), Implacable, Untouchable, Reaper.
So basically the same, which is a shame. The Melee side of the tree is lacking.
I'd have to say that melee guys are actually very useful in the midgame and can clutch a lot of situations. But once plasma gear is in, their sword is worthless and phantom ranger with concealed rapidfire hits and implacable trumps him.
They should really consider buffing his sword beyond storm gun damage. Or at the very least give the sword some guaranteed side effects other than minimal chance of stunning or whatever it is.
In my opinion it's a mix of swords not scaling as well as shotguns (not to mention unlike the latter you can't equip swords with special ammos or perks aimed to armored/mechanical enemies) AND and some limitations in talents (like reaper doing less and less damage at every strike) making them less powerful than they may sound on paper.
I'd love for swords to be a more viable build because it sounds like a lot of fun, but right now I'll take the massive damaged spikes you can get with shotguns and rapid fire over being able to clean the trash mobs that are less and less frequent in the late campaign.
Do it yourself?
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