XCOM 2
What Sharpshooter skills are your favorite?
Hey guys, I'm wondering what your opinions are on the Sharpshooter's skills. What are your favorite combos? Dedicated sniper, dedicated gunslinger, or a combo? I'm still in the early-game so my highest ranked soldiers are Captains, what skills would you suggest for the Sharpshooter? I've found good balances for everything but sharpshooters! I'd like to use sniper skills but I'm still unsure as to whether gunslingers are better or not. So what are your thoughts?
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115/29 megjegyzés mutatása
the sniper is practically useless.............seeing how in this game you gotta keep moving alot

and the pistol skills are incredible....................but no duel pistol skill ;( :::::::::::::::
Killzone. Due to the fact that it can trigger in concealment.
I love death from above with that suit with the graple. the graple costs no movements so you can zip up to a roof and start doing mad snipes.
+1 to kill zone.

Serial. Wipes out everything at or under 10 HP on the map, with an Autoreloader equipped.

I find Gunslingers useless lategame on Commander. Their damage output is too crap, and they benefit too little from gear upgrades.
Legutóbb szerkesztette: Rin; 2016. febr. 9., 20:15
There is no good balance for Sharpshooters, they suck :p
it depend on game level.
At commander mode I pick lighting hand, the accuracy sacrifice is too pain.
Killing zone is good but low accuracy will ruin all your magazine.
Facc off is good too but your sniper pistol range is short that mean you are in war zone.
I usually go with:

Long Watch
Lightning Hands
Quickdraw
Faceoff
Steady Hands
Fanfire

Kill Zone and Serial can be situationally more useful than their Gunslinger counterparts, so I'd pick them on one of my sharpshooters but not for my "main" one, so to speak. Faceoff is just crazy good. Pistols have insane accuracy in short~mid range, so it might as well be an extra grenade with virtually unlimited area of effect, whereas Killzone is, and this is a common complaint for me, too reliant on RNG. Same can be said of the Serial vs Fanfire choice, but that one's a bit closer. Hardest decision, in my opinion.

Return Fire doesn't sound very useful to me simply because my Sharpshooters haven't been targeted very often-- Long Watch is also quite awesome, even with Overwatch and Squadsight aim penalties.

Deadeye makes you even more reliant on RNG. That alone makes it a no-no. Doesn't help that Lightning Hands is absolutely amazing.

Death From Above is... a bit too situational for me. Taking high ground isn't always feasible, so I'd rather go with the reliable option here.

Aim... eh. I'd rather not waste a turn for an aim bonus if I can get a similar effect through good positioning.
Legutóbb szerkesztette: Lathrim; 2016. febr. 9., 20:16
Good advice here, thanks guys!
Lathy eredeti hozzászólása:
I usually go with:

Long Watch
Lightning Hands
Quickdraw
Faceoff
Steady Hands
Fanfire

Kill Zone and Serial can be situationally more useful than their Gunslinger counterparts, so I'd pick them on one of my sharpshooters but not for my "main" one, so to speak. Faceoff is just crazy good. Pistols have insane accuracy in short~mid range, so it might as well be an extra grenade with virtually unlimited area of effect, whereas Killzone is, and this is a common complaint for me, too reliant on RNG. Same can be said of the Serial vs Fanfire choice.

Return Fire doesn't sound very useful to me simply because my Sharpshooters haven't been targeted very often-- Long Watch is also quite awesome, even with Overwatch and Squadsight aim penalties.

Deadeye makes you even more reliant on RNG. That alone makes it a no-no. Doesn't help that Lightning Hands is absolutely amazing.

Death From Above is... a bit too situational for me. Taking high ground isn't always feasible, so I'd rather go with the reliable option here.

Aim... eh. I'd rather not waste a turn for an aim bonus if I can get a similar effect through good positioning.

Nice advice, I think I will try this if I have to restart my current Legend mode.
I've found in most missions I've had plenty of opportunity to sit back and have my sniper pick off targets from range much like in XCOM EU/EW, so kill zone has been absolutely awesome for me.
More often then not, you will have maps that can make good use of death from above, which can synergize very well with aim.
Only played veteran so far, but the sniper perks were so much more useful to me than the gunslinger. I took 2 rangers on mission for close range destruction so a gunslinger was rendered useless.

My main sniper was only even remotely contested in kills per mission and damage by my ranger. Even at a lower rank, she blasted my gunslinger out of the water.
Legutóbb szerkesztette: Sovereigndrake; 2016. febr. 9., 20:29
Lathy eredeti hozzászólása:
I usually go with:
Return Fire doesn't sound very useful to me simply because my Sharpshooters haven't been targeted very often-- Long Watch is also quite awesome, even with Overwatch and Squadsight aim penalties.
If you are playing a gunslinger, return fire is better, because he is a frontline soldier in the late game, you don't want him using long watches.
Lathy eredeti hozzászólása:
whereas Killzone is, and this is a common complaint for me, too reliant on RNG. Same can be said of the Serial vs Fanfire choice, but that one's a bit closer. Hardest decision, in my opinion.
How is killzone reliant on RNG? You don't use it on a hunch, you use it on scouted pods, then you trigger them and enjoy as many overwatch shots as you have bullets in your rifle.
Also, Serial makes no sense on a 'slinger, it is for the sniper rifle only.
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115/29 megjegyzés mutatása
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Közzétéve: 2016. febr. 9., 20:05
Hozzászólások: 29