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I've several different things I want to equip, but as I start picking them out some of the ones I don't pick just seem to vanish.
For example, I give Soldier A bluescreen grenade and tracer rounds.
When I get to soldier B viper rounds are suddenly not part of my inventory anymore.
Also keep in mind that those projects have multiple potential outputs. There are I think 6 ammo types, three vests ("experimental armor" but really they're utility item slot vests), 5 heavy weapons between the two experiemental heavy weapon options, and 3 grenade types. Each project completion gives you one instance of one of the corresponding types. You usually get a new type you have not received yet if applicable with subsequent project completions but not always.
Oh, I have never seen or heard of that. Are you sure you arnt in the grenade section or something of the grenadier?
This is an impossible example; it's bluescreen ammo, not grenades, and you can only equip a soldier with a single ammo type so you wouldn't be able to equip tracer rounds as well.
This makes me think maybe you're not in front of your game right now and may just be remembering the situation incorrectly. It happens. I suspect it's simply the limit described in my previous post that you're running into without realizing.
Sorry, yeah, EMP grenade (boring name that). I'm not overly worried about the names. And it's really not that. In fact I first noticed it because none of my soldier had viper rounds equiped when I knew I had them, but cound't find a way to equip them either, which led to the experimentation I've described above.
Can you take a few process screenshots to confirm the bug?