XCOM 2
Is the "Deadshot" skill useless now?
I'd have to say yes. I can have a 90% shot that deals almost garanteed damage, or I can have an 70% deadshot that deals a few extra points of damage. I think that a 20% aim reduction is a little much, what do you guys think?
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Alpro eredeti hozzászólása:
Let's see...crit for 20+ damage as a sniper or deal 3-4 damage occasionally as a gunslinger...
Score 6 kills in one turn as a sniper or occasionally almost kill something as a gunslinger...

Maybe it's luck, but i think snipers are the 2nd best subclass (1st one being scout) and gunslinger is the worst of all.

With +5 PCS Perception (aim) and +15 superior scope my sniper have 115 aim. She's basically a shield trooper killing machine. When combined with the Killzone perk and superior repeater mod she one shoted a Sectopod, and an Archon with a single over watch action. This same sniper also one shotted my 1st encounter with the Gatekeeper in one cut scene.
Cccactus eredeti hozzászólása:
Black Jesus eredeti hozzászólása:
Wait what? Death From Above is beast.

I've had it on my sniper for the whole game and never had anything useful to do with the extra turn.
I usually use it for hunker down to get the aim bonus for next turn to stack with my deadshot

Edit: i meant deadeye!
Legutóbb szerkesztette: Xilva; 2016. febr. 9., 13:43
Cccactus eredeti hozzászólása:
Black Jesus eredeti hozzászólása:
Wait what? Death From Above is beast.

I've had it on my sniper for the whole game and never had anything useful to do with the extra turn.

How about attack with your pistol? lol
Xilva eredeti hozzászólása:
Cccactus eredeti hozzászólása:

I've had it on my sniper for the whole game and never had anything useful to do with the extra turn.
I usually use it for hunker down to get the aim bonus for next turn to stack with my deadshot

That is actually a great idea that I hadn't considered. I usually take the other skill and not the hunker-next-turn-bonus one but this may make me try this skill on my next sharpshooter to mix things up.
It might be useful, but the other one just seems far better imo.
dead shot should swap places cause at low level it is useless.
And against lightning hands it is no win. Lightning Hands save me so many times, by just knocking somebody out of overwatch. and still keep a full powered sniper rifle shot against the target that is a threat.

Sorry there is simply no competition for lightning hands.
Unless all you do is squadsight overwatch. but even then the times you need to push forward.
Cause of the huge long range aim penalty on Squad Sight and the lack of snap shot (that one that allows snipers to move and fire with a penalty)

Serious if they want competition for lightning hands they should bring back snap shot.
that would make people think what to pick. even if snap shot is on 3 turns cooldown.
(or simply a skill that reduce sniper rifle action points by 1 for 1 turn)

even with deadeye losing it´s aim penalty, lightning hands still looks beter.
Personally I managed to boost one of my snipers aim to over 100(I believe it's 102), and he has a superior scope. Sounds overkill? Maybe, but I can hit stuff that's hiding in full cover from across the map if I put him on a high ground, nor does he give a damn that an enemy has defences.
So yeah, when your regularly see hit chances of 131% fly by on regular shots, doubt that -20% or even the -30% I've seen is gonna bother ya(I'm usually more bothered by LoS). Of course this is a bit of an end tier sniper, but I've been using deadeye reasonably reliably since I got the skill. But do you really want an extra free pistol shot when you can just hit like a truck(20~ damage crits)? I know I don't, heck my snipers hardly ever come close enough to the front to use their pistols. I mean between his great aim, the fact that killzone gets better if you are a bit farther out, there never is any good angled high ground close by and steady hands, it kinda feels silly to stick him close to the rst of the squad.

wexmajor eredeti hozzászólása:
Gunslinger is cool if you get special ammo, since you can apply debuffs to so many enemies each turn with your special moves.

Great, apply a +2-4 damage to organic enemies or apply a +5 damage to mechanical enemies. I'll just grab my AP rounds and kill organic stuff in the first shot not having to worry about debuffs, and basically still get almost as much benefit out of it on mechanical enemies(since it ignores 5 points of armor). Sure burning an advent stunlancer or a sectoid is useful in preventing them from doing much(they can still shoot you though), but if they are dead they don't do much either.
Well endtier is different. cause my sniper has higher AIM and can fight at extreme range too.
But even the final battle where you get swamped lightning hands helped out more then the extra damage buff for one turn with serial. (serial cooldown is way too long)

Especially during movement DPS to gain a beter position that is 2 pistol shots still roughly 1 sniper shot. since I have armour piercing on my end game sniper. (also rapid fire)
It makes it a valid sectopod finisher. even without criticals . or a andromedon killer without somebody to shred for her.
Only in midgame so far, but I've found it pretty damn useful for one-shotting Faceless / Mecs / etc. It's a finishing move, not a general one to replace the default attack.
Am i the only person who uses scopes, elevation in this game.
I mostly use it at the end of a Serial killing spree.
It's certainly a gamble, but personally a worthy one. When used correctly, the extra damage can do exactly what you need. Just stack the aim bonuses and it can potentially take off a lot of pressure where you need it.
Rambo First Blunt eredeti hozzászólása:
Am i the only person who uses scopes, elevation in this game.
Nope, 1st thing I look for on a map is a high point I can stick my sniper(s). I actually almost never take the slinger path with them, though admittedly with the ammo upgrades they can do a good deal of damage as well, but that's not my preferred method of dealing with enemies.

There have been times on timed maps where I got into a pretty hairy situation and the slinger would have been better, but I find the snipers and a conceled scout running around allow me to control most situations before they get messy. Just have to stop running slash so much and activating new pods like a moran ;)
Sometimes the only choice is between killing something or wounding it. That's a good time to use deadshot, since missing can be tactically the same or better as hitting and wounding something sometimes, whereas killing is almost always good.

Another good time is when the modified hit chance is over 90-100%.

With lightning hands, you have to be within pistol(normal) range. That's great if you are, not so good if you're not.
Legutóbb szerkesztette: David; 2016. febr. 9., 15:50
I'm at endgame now and feel like snipers in general are a waste of time :(
Legutóbb szerkesztette: Cccactus; 2016. febr. 9., 15:51
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Közzétéve: 2016. febr. 9., 12:35
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