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XCOM 2 has 12 build slots, and needs 2 Comm Relays to cover the whole map.
I'm sensing a consistency of ratio here.
This is true, but if you want the entire map you will need two unless you get some as a reward from somewhere. That's all.
Two if you are completionist and want to get every piece of land.
Altho on legend may need two as I did, because AI builds avatar factories faster.
This one is more tricky.
You will definitely need 2 at least, probably fully upgraded.
The ideal is to position them atop of exposed power cores, but those might be deep in your base on 3rd-4th level, which forces you to build your first one on 1st or 2nd level of the base without exposed core bonus.
I was lucky tho, and got Africa start with power bonus, which gave +5 power bonus by joining 2 regions and adding a radio tower - which allowed me to skip building unbuffed power core completely until later in the game as I cleared the exposed cores to build on.
But realistically, as I built and upgraded both power generators on top of expose cores - I had so much power overflow, I think 1 simple power generator + 1 buffed should be enough to power whole base.
So basically:
- Look at your map, if you cannot grab +5 power bonus fast enough, then start building one power generator immediately, upgrade it, and then later build one more on top of exposed core.
- If you can grab +5 continent bonus fast enough, then focus your expansion+intel+supplies on that, while chewing your way down to the exposed cores