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I done a few turn tests and load test on same map (the tower mission i was trying to bypass the first tower with a small patrol of 2 enemy's when i set 2 members north they heading north when i set one unit on the top building they heading on top of the building. towards the closest unit.
How do they cheat? We get the sound feature that points towards the enemies. They could get that as well.
combine that with their unprecidented mobility and they will regularly suicide rush you for a flank shot because they are programmed to give you injuries, even if that means that suicidal alien dies immediately next turn... cheap way of programming difficulty.
then entire thing becomes easy mode as you get the AWC staffed wounds are short timed and then tier 3 gear allows you to destroy multiple pods in a single turn w/o breaking a sweat... it's like you get tier 3 and you've suddenly turned on god mode.
They do not see all, there are still enemies that do not activate in the fog of war until you are near.
he is right AI suicide just to injuring your unit seen this to many times.
On my Legendary/Ironman run I'm attempting now and doing fairly well, if you count 10 dead people after about as many missions well, I'm not ♥♥♥♥♥♥ yet at least.
However in every mission involving concealment I've attempted to sneak past groups to the objective and deal with the one inevitable group which is always humping it.
Every single time, and I mean every time. By at least turn 4-6, every single pod is moved to within vision distance of one of your soldiers with no exception. No matter how far away they were before.
So concealement, at least in Legendary, exists for no other reason than to get the drop on the first pod. Preferably within the first combat round if you have 8 or the second if 12. Otherwise you are ♥♥♥♥♥♥ on time 100%. There is no other viable tactic in Legendary Ironman, concealment cannot be used to attempt to sneak past.
as for after you reveal them, they will regularly suicide that one guy they can't even see (he was revealed earlier by anothe pod but this pod can't see him. i mean say you're not stealth. you see a group of aliens. one of your guys is way out of position and is behind a mountain well out of play... the alien pod you activated know he is back there. they don't have to have sight on him to know he's back there. the alien will dash yellow move all the way around the mountain to get a flank attack on them, or do a massively generous blue move to get sight on them and do a range attack on them. they are programmed to hit your weak points. to cause wounds. that's the extent of their intelligence.
It doesn't matter for what reason, they do not see all. If that were true they wouldn't go into flanked cover, then realize they are flanked and then move. Also on terror missions they are also times where they stay in parts of a map for no reason until you get close. That is all I am saying, the game cheats for us, if it didn't we wouldn't be able to win.
It seems so obvious but not intuitive because even with two movements the animation show a run.
That's big if true, great game. :-)
EDIT: That opens new perspective like attract on puprpose a patrol to open a path to other soldiers. :-)
i'm on a mission. i scan an area and know heres a big group ahead. i proximity mine it and then blast it with acid bomb to trigger enemy movement. as the enemy moves.... wait for it... the proximity mine triggers and explodes... this destroys the wall between me and the pod... now remember, the aliens were moving before the proximity went off, right? okay so how (if the ai doesn't know all) did the alien come rushing right through that wall if he didn't know it was going to be blown up beforehand!
in fact, the reason the sometimes do stupid things like leave themselves flanked is because the devs actually (admittedly) programmed it in so they would do unpredictable moves, such as not kill your flanked soldier after getting it down to 1 hp, so as leaving themselves in a flank... it's silly but the des did that because they AI in EU/EW was too predictable... but now the unpredictable parts programmed into xcom 2 are just bonehead moves.... it's sad.
and as for certain stuff like pods sitting back on terror missions... the do that because the devs programmed them to do that. period.
That fits with what I said, it doesn't matter if they see all or not, they are AI so of course they do. If you cover a mans eyes he isn't blind but he still can't see.
The game cheats in our favor in many ways, people on Reddit talk about the sound feature that we have and they also might have. The game even gives us extra aim assist so we can cheat, if you don't believe then download the mod the removes the aim assist to make us basically equal to the enemy