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I know black sites tend to have pods of enemies that patrol a great deal around the facility.
If anything, they seem to have predefined patrol paths that they stick to OR they are a stationary pod that never moves.
That doesn't mean you're wrong though, as someone said above perhaps the occasional patrol has a different AI behavior than the others. I'm just saying I've never noticed it, and by now I should have.
Basically, the AI tries to force you out of hiding. I don't think that it is AI-cheating or anything. If I feel that I know the general direction of the enemy, then that's where my team's headed.
In Xcom2, the aliens aren't waiting for you so that they can take one for the team.
However my devious mind has devised new ways to take advantage of that. However I want some catnip and milk before I'll share.... Maybe a busty catgirl for my bed, or snake girl, spider girl.... Mmm mm.
It's totally right in most missions there's a tendency of ot at least some patrols going to your group but not allways the obvious direct path.
But it's wrong it's allwasy the case, I often seen patrols moving further to my team, but I think it's still a mechanism related to the team, it open a space for your team and engage and will most probably get trapped in.
Missions where I see more patrols going forther yo my team was attaccking alien bases/facilities. But in those missions I also quoted patrols attracted more or less by my group. The global logic is still hard to figure and not to simple and obvious. But overall I think it's more or less right just not systematic or not too straight forward.
I read that the real way to sneak is send a ranger and let the team in back. But Im' a bit skeptical it's really efficient appart by luck and only in few cases.
"A VTOL isn't invisible" ~Bradford.
Or:
"Look, a noise"
-Heads towards noise-
"The noise is moving"
-Heads towards noise-
~Codex.
Yeah I noticed that too. The whole map gets covered in one way or another so yeah. They don't follow you in pac man either.
A better evidence is observation duirng long period of stealth, typically missions not timed.
Well, plenty of people did complete ghost no kill stealth missions.
I guess you missed the bit where he said he reloaded and moved them to a different position and the enemy followed regardless. If it was on a set path it wouldn't suddenly change direction and especially not smash through buildings.
I think there are a number of different AIs for dealing with concealment though. Some ignore, some hunt and some retreat. I find it disappointing that they don't genuinely have no idea where you are but whatever.