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Chryssalid being OP...
There's a potential for any of them to -appear- to be OP.
I've been grabbed by a tongue under full cover with a smoke nade on my guy, and the tongue just swooped in, pulled him 10 tiles away and pretty much ♥♥♥♥♥♥ my chances to save him. Such ♥♥♥♥♥♥♥♥♥.
You guys act like seeing a Viper immediately means it's going to die. That isn't even remotely true. When you discover a Pod and you see a Viper, and they go to cover, there isn't much you can do unless you knew that mo fo was going to be there (under concealment) or all of your guys still have action, even then it's probably under full cover and 10+ tiles away so good luck killing it before it gets off it's stupid tongue attack for a free kill on your guy.
I will admit though, it is a big pile of bs when they tongue clip asoilder behind a truck (when the soldier them self can't hit the viper) or through the floor, that needs fixing.
That said, if your having issues wth them, then i surgest taking battle scanners or a specialist that can scan the battle field, since knowing where the vipers are can help set up a proper ambush, or at least help you avoid running into that pod with out at least being prepared.
I also tend to pull my troops back if i spot a viper or a few other nasties so i can draw them in to a lethal crossfire, doesn't always work, but them charging out of cover can give any one on overwatch a chance to off them before any seoruis harm is done (provided that high dodge stat they have doesn't kick in and make a lethal shot graze them).
One final thing, you ARE going to lose soldiers, its going to hurt, it will be painful to see your ultra class pirate specalist with her eye patch get reconstructive surgery to the face with a plasma bolt (*sniff), but that is also part fo the charm, the game is brutal, its unfair, but that is the setting, you are on the back foot and at a major disadvantage, if you constantly lose toops to one enemy type on missions, tehn it may mean you need to change HOW you approach those enemies, each one can be countered and while soemtimes the RNG of the game for shots and other things can be a git, its all a part of the game and if you really hate getting your ass whooped, then maybe you shouldn't play the game or simply play it on a easy difficultly.
I don't have a problem with being yanked from behind a rock or a fence, it's when the tongue is going directly through walls and floors, that's when I say WTF. That's really what's OP about it. Of course, if floors and walls actually blocked attacks and line of sight (especially while in concealment), then that would solve a lot of problems.
I think they are one of the weakest enemies.
Advent Trooper/Heavy Trooper/Officer - Seriously if these guys have you stumped I'll blow your brains out myself.
Viper - Either Mimic her or even better flashbang her to disable her skills and lower her shooting accuracy.
Sectoid - Just kill at least one Advent Human unit, his AI will force him to resurrect and waste his turn.
Advent Shieldbearer - This is a priority kill cause he shields himself and others. Flashbang, sweep and clear him and others once you flash him use standard target priority protocols.
Archon - Mimic him if you can't finish before turn end or flash to disable blazing pinions.
Muton - Blow cover, shoot to death, unless you pulled more then you can handle these guys are easy.
Gatekeeper - Rupture then gun down
Sectopod - EMP, Rupture, gun him down. Alternatively hack him and take him out of the fight for two turns.
Andromedon - Either mind control him, or kill him and then hack.
Stun Lancer - Flash and clear.
Faceless - This guy is easy either kill him after he reveals, overwatch before he reveals, use battle scanner then gangbang, or throw a mimic beacon and distract till next turn.
Codex - Flashbang her then gun her down the flashbang prevents teleport, cloning, etc.
MEC/Heavy MEC - Either hack and deal with later or EMP them.
Who am I forgetting. Seriously flash bang is like the answer to 90% of your problems it's basically the Robitussen of XCOM 2.
Skullmine is still a 70% instakill regardless of health, armor, and shield though.
My mod does literally what you said, exept for the part about the cover.
1) You might have stronger enemies in your immediate line of fire(DLC's).
2) Viper is just TOO FAR AWAY and there is an objective to do or you LOSE the mission, while other enemies are in direct way of your troops. Especially bad to lose someone to her if you have VERY limited turns to losing the mission. It's not som much OP, as it's a litle broken. Or maybe those things are the same.
So, everyone who says about people not being able to play, be quiet.