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SOMETIMES the SHEILD ADVANT dude -------- puts up a shield and protect everyone
i just skull jack him with my first turn ------------ then the shields are disabled to kill everyone else
also any hack in general that succeeds gives +5 hack permanent.
this can be good for improving your odds of hacking in really good rewards at some points in the game. also controlling sectopods or w/e when you can't quite kill it on your turn.
Otherwise its advisable to always carry an Advanced SkullJack on a Specialist...
Heck a party heavy with SkullJack wielding Specailists can really just wipe out a 1st encounter with an Advent Soldier Pod....
So you could potentially kill say 3 Advent Pod and net 3 bonus Intel Caches on a single Pod Spawn which can really turn around and help you nab everything on the Black Market that Month.
Doesnt Matter how many hitpoints or Armor the Advent have...Its a flat 70% kill chance followed by like 50%-100% chance on a small intel cache.
So its potentially abusable in those early months if for some reason you happen to have too many Specailists.
That extra intel you just spend on Straight upgrades to equipment or better soldiers or high level class replacements you might be in dire need of to be successful.
You want a Movement PFC and Spider Armor if you can on your Specailist so that you can move up to 4 to 8 more tiles as a SkullJack can happen on a Yellow Move.
If you use SMG Mod from Workshop that movement range for skulljacking can be 7 to 14 additional tile spaces.
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Also if your hurting bad for removing Advent Avatar Project Progress you have about a 25% chance of getting a Facility Lead which with 3 Specailist's is actually doable on mission.
Basically the Specailist is just as awesome as the Damage Dealing classes or at least 100 times more awesome than the old Support Class from Xcom:EU 3 years ago...Better by leagues really very powerful class and can really gib a lot of stuff if you build them right.